	Dependences
	
	* You need SDL properly installed on your system.
	* If your SDL has been compiled with Hermes
	statically linked, you will need Hermes installed as well.
	* You need esd for sound.

	To compile CSB for linux, type
	
		chmod +x autogen.sh
		./autogen.sh
		make

	Special options are

		./autogen.sh --enable-release
			Release compilation removes the
			debug information from the binary.
			No optimazation of the code is done
			if you compile without release enabled.
	
		./autogen.sh --disable-dynwinsize
			This option is more an experimental option.
			This compilation removes the need of Hermes
			but the screen will only be in 320 * 200 pixels.
			No effort has been done to add support for a
			larger screen. If you have an urge for a larger
			screen, then please drop me a line.

		./autogen.sh --enable-efence
			This option is only usefull when debugging.
			Enable this to compile with electric fence.

	You also need the following files in order to play the game:
	
		dungeon.dat hcsb.dat hcsb.hct mini.dat
		graphics.dat config.linux
	
	Those files are not distributed with the source code. You can
	download them separately from http://dmweb.free.fr.
	
	If the files are located in different directories then the following
	cmd line arguments can be used:
	
	  --gamsav <path>
	  --directory <path>
	  --module <path>
	  --root-path <path>
  	
	The game does not care which argument is used. The game will
	search in all directories as specified with the above arguments.
	But, it will search in *that* order, so --gamsav has the
	'highest' priority. When a game file is written to a directory the
	game will also try to write in that order. So if --gamsav is not set,
	then the game will first of all try to save in your current working
	directory. If that fails, then it tries in --directory, and so forth.

	  --dungeon <file>

	The dungeon argument is used if you want to play in a certain
	dungeon. There are some circulating at http://dmweb.free.fr.

	  --timer <number>

	This option will set the internal callback-timer in millisecond.
	The game is heavenly dependent on the timer. If the game
	is awfully slow, then you can try to change the timer.
	Default is 50 ms.

	  --play <file>

	If you have recorded your game play, then you can replay
	the game as a 'movie' with this option. To record a game
	you need to press "Record" in the "Misc"-menu when you
	face the entrance to the dungeon. A word of caution:
	Be carfull. If you save the game in the recording, then
	the playback will also save the game, and thus the
	save file might be overwritten. A recording is great
	if you want to submitt a bug.
	
	  --quick

	With this option set then your playback will be in a LOT
	faster pace. From the menu, this option is only available
	during a playback.
	
	
	If you encounters some problem, feel free to contact me
		Erik Svanberg <svanberg@acc.umu.se>

	If autogen.sh complains about a bad interpreter or that some files
	is missing, then it could be that those files have there end-of-line
	in DOS-style ('\n\r'), rather than in Posix style ('\n').
	If necessery check these files:
	
	autogen.sh configure.in Makefile.am macros/autogen.sh src/Makefile.am
