"I haven't played CSB for many years but its etched forever in my
nightmares."
-- a quote i can't find, "DM does... while CSB does ... " -
i'm sure Paul C (slide) said it, but can't see it yet, still
looking --
DM gently guided you in a linear fashion and introduced you to
puzzles, dungeoneering, monsters and its world. CSB slaps you right
into the centre of a complex non-linear dungeon of insane
interconnectivity. Naked. In the dark.
The only way it could be worse is if you were poisoned and
wounded. Though of course since you are surrounded by worms and a few
moments from being completely trapped by them, then this isn't far off
in coming : )
That doesn't make this game bad. It makes it a shock. But no
matter how many times you get killed, which you will, and how many
times a puzzle infuriates you, which it also will, there is something
about the it that pulls you back in. The fact that it's the sequel to
beloved DM will keep you trying to start with. Then actually starting
to work out the logic of the dungeon keeps you hooked.
In DM you could carefully sculpt a party, watch it grow and puzzle
with the dungeon. In CSB you have powerful champions, what you need to
do it push them and yourself to the limits. This isn't a game for
someone who has never played DM. It is not necessarily a game for
someone who has mastered DM and fused Chaos every day for a year
either. Both experienced and not will find challenges, as CSB
rewards not just knowing how to take on four creatures at once and
swiftly cast fireballs without thought. The dungeon is so different to
DM that you start off in a similar place.
Realising the meaning of puzzles. Realising the layout of the
dungeon. Realising that you have actually increased in skills in a game
you thought you had mastered with DM.
Gameplay - 9 - sometimes you just need to keep getting killed and
trying things again and again. Other times you just need to persevere.
Sometimes you need to be able to use all your fighting skills, and
other items you need to be able to spot the subtle tricks. CSB tests
all your skills.
Originality - 9 - it has the same decorations, many of the same
monsters, and is still the same endless grey walls. The fact that there
are new monsters and weapons makes a slight difference. The fact that
it is so different in logic and feel to DM is what makes it completely
fresh.
Difficulty - 10 - until you learn its logic, lack of logic, and
many secrets, you will die alot, and scream at areas alot.
Puzzles - 7 - there are some nice ones. There are some hideously
obscure ones. Figuring out the DDD is nightmarish. It's sometimes luck
if you manage
to gain the answer before you lose all sanity.
Size - 7 - its 10 packed levels, though you might not appreciate
it. Doesn't feel as large as DM once you master it.
Replayability - 10 - it's very non-linear with many secrets, and
you have the choice of DM or starting party or even reincarnation for
increasing difficulties for new challenges.
Craft - 9 - its exactly the same engine. So some of the ways
things done are genius. Such as random object placement - there is no
randomise function in
the engine. Pure dungeon mechanics. Some of the puzzles too are
clever and subtle.
Game Ending - 5 - a let down. The sense of satisfaction and
achieving it is the main thing. But there is no solid 'Fuse chaos'
ending. You destroy the last corbum and that is it. Game over. Of
course, there is a whole level to fight through to do that, so it's not
completely easy.
Atmosphere - 5 - its very disconnected. So while fun to solve, I
have never felt a build up of atmosphere in terms of story. But it does
have very claustrophobic atmosphere. You are never more than a few
steps from danger. A stairwell or false wall may be all that
stands between you and another
insane fight/puzzle.
Best part - solving the puzzles. Watching corbums burn. The start
once you realise how to get the most from it. The Neta path (first
half)
Worst part - its not DM. You don't get the linear story.
Triggering floods and some insanely complex mechanics and puzzles like
the DDD.
See
for a running commentary of the game from the prospective of two
people starting it and experienced people commenting on it. Includes
Toni Y's play in original form.