"I haven't played CSB for many years but its etched forever in my
nightmares."
-- a quote i can't find, "DM does... while CSB does ... " - i'm sure Paul C
(slide) said it, but can't see it yet, still looking --
DM gently guided you in a linear fashion and introduced you to puzzles,
dungeoneering, monsters and its world. CSB slaps you right into the centre of
a complex non-linear dungeon of insane interconnectivity. Naked. In the
dark.
The only way it could be worse is if you were poisoned and wounded. Though of
course since you are surrounded by worms and a few moments from being
completely trapped by them, then this isn't far off in coming : )
That doesn't make this game bad. It makes it a shock. But no matter how many
times you get killed, which you will, and how many times a puzzle infuriates
you, which it also will, there is something about the it that pulls you back
in. The fact that it's the sequel to beloved DM will keep you trying to start
with. Then actually starting to work out the logic of the dungeon keeps you
hooked.
In DM you could carefully sculpt a party, watch it grow and puzzle with the
dungeon. In CSB you have powerful champions, what you need to do it push them
and yourself to the limits. This isn't a game for someone who has never
played DM. It is not necessarily a game for someone who has mastered DM and
fused Chaos every day for a year either. Both experienced and not will find
challenges, as CSB rewards not just knowing how to take on four creatures at
once and swiftly cast fireballs without thought. The dungeon is so different
to DM that you start off in a similar place.
Realising the meaning of puzzles. Realising the layout of the dungeon.
Realising that you have actually increased in skills in a game you thought
you had mastered with DM.
Gameplay - 9 - sometimes you just need to keep getting killed and trying
things again and again. Other times you just need to persevere. Sometimes you
need to be able to use all your fighting skills, and other items you need to
be able to spot the subtle tricks. CSB tests all your skills.
Originality - 9 - it has the same decorations, many of the same monsters, and
is still the same endless grey walls. The fact that there are new monsters
and weapons makes a slight difference. The fact that it is so different in
logic and feel to DM is what makes it completely fresh.
Difficulty - 10 - until you learn its logic, lack of logic, and many secrets,
you will die alot, and scream at areas alot.
Puzzles - 7 - there are some nice ones. There are some hideously obscure
ones. Figuring out the DDD is nightmarish. It's sometimes luck if you
manage
to gain the answer before you lose all sanity.
Size - 7 - its 10 packed levels, though you might not appreciate it. Doesn't
feel as large as DM once you master it.
Replayability - 10 - it's very non-linear with many secrets, and you have the
choice of DM or starting party or even reincarnation for increasing
difficulties for new challenges.
Craft - 9 - its exactly the same engine. So some of the ways things done are
genius. Such as random object placement - there is no randomise function
in
the engine. Pure dungeon mechanics. Some of the puzzles too are clever and
subtle.
Game Ending - 5 - a let down. The sense of satisfaction and achieving it is
the main thing. But there is no solid 'Fuse chaos' ending. You destroy the
last corbum and that is it. Game over. Of course, there is a whole level to
fight through to do that, so it's not completely easy.
Atmosphere - 5 - its very disconnected. So while fun to solve, I have never
felt a build up of atmosphere in terms of story. But it does have very
claustrophobic atmosphere. You are never more than a few steps from danger.
A stairwell or false wall may be all that stands between you and another
insane fight/puzzle.
Best part - solving the puzzles. Watching corbums burn. The start once you
realise how to get the most from it. The Neta path (first half)
Worst part - its not DM. You don't get the linear story. Triggering floods
and some insanely complex mechanics and puzzles like the DDD.
See
for a running commentary of the game from the prospective of two people
starting it and experienced people commenting on it. Includes Toni Y's play
in original form.