Attack.cpp 977 A2 = "NEED AMMO"; Attack.cpp 1909 PrintWithSubstitution("IT COMES UP HEADS"); Attack.cpp 1913 PrintWithSubstitution("IT COMES UP TAILS"); Attack.cpp 2406 PrintLines(15, "THE END."); Chaos.cpp 256 "CSBGAME.DAT", Chaos.cpp 268 "", //3 Chaos.cpp 269 "", //4 Chaos.cpp 270 "", //5 Chaos.cpp 272 "", //7 Chaos.cpp 276 "", //11 Chaos.cpp 278 "", //13 Chaos.cpp 281 "", //16 Chaos.cpp 282 "", //17 Chaos.cpp 283 "", //18 Chaos.cpp 284 "", //19 Chaos.cpp 286 "", //21 Chaos.cpp 291 "", //26 Chaos.cpp 292 "", //27 Chaos.cpp 297 "OK", //32 Chaos.cpp 302 "", //37 Chaos.cpp 303 "", //38 Chaos.cpp 305 "", //40 Chaos.cpp 306 "", //41 Chaos.cpp 364 char *pnt12246 = "DMGAME.DAT"; Chaos.cpp 365 char *pnt12242 = "DMGAME.BAK"; Chaos.cpp 366 char *pnt12238 = "CSBGAME.DAT"; Chaos.cpp 367 char *pnt12234 = "CSBGAME.BAK"; Chaos.cpp 501 "FIGHTER", Chaos.cpp 502 "NINJA", Chaos.cpp 503 "PRIEST", Chaos.cpp 504 "WIZARD" Chaos.cpp 509 "NEOPHYTE ", Chaos.cpp 510 "NOVICE ", Chaos.cpp 511 "APPRENTICE ", Chaos.cpp 512 "JOURNEYMAN ", Chaos.cpp 513 "CRAFTSMAN ", Chaos.cpp 514 "ARTISAN ", Chaos.cpp 515 "ADEPT ", Chaos.cpp 516 "EXPERT ", Chaos.cpp 523 "ARCHMASTER " Chaos.cpp 2098 e.GameFile = OPEN(pnt12246, "rb"); //"DMGAME.DAT" Chaos.cpp 3551 PrintAttributeValue("HEALTH ", LE16(wordGear(A4+54)), 154); Chaos.cpp 3552 PrintAttributeValue("STAMINA ",LE16(wordGear(A4+58))/10, 161); Chaos.cpp 3553 PrintAttributeValue("MANA ",LE16(wordGear(A4+62)), 168); Chaos.cpp 3573 AddDialogButton(&dlgButton5050[10], "LOAD CHAMPIONS", 2); Chaos.cpp 3574 AddDialogButton(&dlgButton5050[11], "SAVE CHAMPIONS", 2); Chaos.cpp 3575 AddDialogButton(&dlgButton5050[12], "MAKE NEW ADVENTURE", 2); Chaos.cpp 3576 AddDialogButton(&dlgButton5050[7], "REVERT", 2); Chaos.cpp 3577 AddDialogButton(&dlgButton5050[8], "UNDO", 2); Chaos.cpp 3578 AddDialogButton(&dlgButton5050[16], "QUIT", 2); Character.cpp 1423 TextToViewport(104, 132, LOCAL_8, "LOAD");//LOCAL_8 is text color Character.cpp 1427 StrCat(d.Byte12914, "."); Character.cpp 1436 StrCat(d.Byte12914, " KG"); Character.cpp 2866 StrCat(A2, " AND "); Character.cpp 3157 StrCat(descriptiveText, " "); Character.cpp 3183 descriptivePhrases[2] = "CONSUMABLE"; Character.cpp 3184 descriptivePhrases[3] = "POISONED"; Character.cpp 3185 descriptivePhrases[4] = "BROKEN"; Character.cpp 3186 descriptivePhrases[5] = "CURSED"; Character.cpp 3187 descriptivePhrases[6] = ""; Character.cpp 3188 descriptivePhrases[7] = ""; Character.cpp 3189 descriptivePhrases[8] = ""; Character.cpp 3190 descriptivePhrases[9] = ""; Character.cpp 3259 StrCpy(descriptiveText, "PARTY FACING"); Character.cpp 3276 StrCpy(descriptiveText, "WEIGHS "); Character.cpp 3280 StrCat(descriptiveText, "."); Character.cpp 3284 StrCat(descriptiveText, " KG."); Character.cpp 3766 // QuePrintLines(d.Byte1386[chIdx]," SHIELD INCREASED TO "); Character.cpp 3937 // QuePrintLines(d.Byte1386[chIdx]," SHIELD INCREASED TO "); Character.cpp 4154 StrCat(LOCAL_24, " "); Character.cpp 4164 A0 = d.Pointer16822[D7W];//"STRENGTH", "DEXTERITY", etc. Code11f52.cpp 3722 // in the case of the "THERE IS ONLY ONE LEVEL....." Code1f9e6.cpp 199 StrCat(LOCAL_130, " "); Code1f9e6.cpp 240 TextOutToScreen(110, 0x9a, 4, 0, "RESTART THIS GAME"); CSBCode.cpp 95 if (text == NULL) text = ""; CSBCode.cpp 335 Pointer16596[0] = "FIGHTER"; CSBCode.cpp 336 Pointer16596[1] = "NINJA"; CSBCode.cpp 337 Pointer16596[2] = "PRIEST"; CSBCode.cpp 338 Pointer16596[3] = "WIZARD"; CSBCode.cpp 342 Pointer16770[2] = "NEOPHYTE"; CSBCode.cpp 343 Pointer16770[3] = "NOVICE"; CSBCode.cpp 344 Pointer16770[4] = "APPRENTICE"; CSBCode.cpp 345 Pointer16770[5] = "JOURNEYMAN"; CSBCode.cpp 346 Pointer16770[6] = "CRAFTSMAN"; CSBCode.cpp 347 Pointer16770[7] = "ARTISAN"; CSBCode.cpp 348 Pointer16770[8] = "ADEPT"; CSBCode.cpp 349 Pointer16770[9] = "EXPERT"; CSBCode.cpp 356 Pointer16770[16] = "ARCHMASTER"; CSBCode.cpp 361 DirectionNames[0] = "NORTH"; CSBCode.cpp 362 DirectionNames[1] = "EAST"; CSBCode.cpp 363 DirectionNames[2] = "SOUTH"; CSBCode.cpp 364 DirectionNames[3] = "WEST"; CSBCode.cpp 365 Pointer16822[0] = "L"; CSBCode.cpp 366 Pointer16822[1] = "STRENGTH"; CSBCode.cpp 367 Pointer16822[2] = "DEXTERITY"; CSBCode.cpp 368 Pointer16822[3] = "WISDOM"; CSBCode.cpp 369 Pointer16822[4] = "VITALITY"; CSBCode.cpp 385 Pointer22848 = "THAT DISK IS UNREADABLE"; CSBCode.cpp 391 Pointer22872 = "SAVING GAME . . ."; CSBCode.cpp 392 Pointer22876 = "LOADING GAME . . ."; CSBCode.cpp 393 Pointer22880 = "FORMATTING DISK . . ."; CSBCode.cpp 396 Pointer22892 = "LOAD SAVED GAME"; CSBCode.cpp 397 Pointer22896 = "SAVE AND PLAY"; CSBCode.cpp 398 Pointer22900 = "SAVE AND QUIT"; CSBCode.cpp 399 Pointer22904 = "FORMAT FLOPPY"; CSBCode.cpp 400 Pointer22908 = "OK"; CSBCode.cpp 401 Pointer22912 = "CANCEL"; CSBCode.cpp 725 DEBUGMAIN("RETURN") CSBCode.cpp 1053 die(errorNum, ""); CSBCode.cpp 1520 m_futureLines.AddText(-1,0,0,"",printLinesCount); // Push lines 1, 2,and 3 up to 0, 1, and 2 CSBCode.cpp 1640 scrollingText.Printf(color, " ", printLinesCount); // A single space. CSBCode.cpp 4796 || (!bcd && (strstr(pText, ".Q.") == NULL))) return true; CSBCode.cpp 4821 i += 3; // Skip over the ".Q." CSBCode.cpp 5426 UI_MessageBox("Excessive number of monsters","WARNING",MESSAGE_OK); CSBCode.cpp 5880 // QuePrintLines(d.Byte1386[chIdx]," SHIELD DECREASED TO "); CSBCode.cpp 6144 A0 = " RESURRECTED"; CSBCode.cpp 6148 A0 = " REINCARNATED"; CSBCode.cpp 6833 TextToViewport(5, 116, COLOR_13, "HEALTH"); CSBCode.cpp 6834 TextToViewport(5, 124, COLOR_13, "STAMINA"); CSBCode.cpp 6835 TextToViewport(5, 132, COLOR_13, "MANA"); CSBCode.cpp 7669 "WAKE UP"); CSBCode.cpp 7732 return ""; CSBCode.cpp 8361 for (D7W=0; D7W<18; D7W++) // expanding "CHAOS" CSBCode.cpp 8538 TAG01f5ea(_1_); //Remove "CHAOS" display, Show Prison door. CSBCode.cpp 8726 d.Pointer22984 = "DRIVE."; CSBCode.cpp 8727 d.Pointer22988 = "DRIVE."; CSBCode.cpp 8748 strcpy(fNames[0]+2,"CSBGAME.DAT"); CSBCode.cpp 8784 strcpy(fNames[i]," "); CSBCode.cpp 8810 "SELECT GAME FILE", CSBCode.cpp 9503 "PLAY GAME", CSBCode.cpp 9504 "ASCII DUMP", CSBCode.cpp 10325 "QUIT", CSBCode.cpp 10326 "DUNGEON", CSBCode.cpp 10327 "UTILITY", CSBCode.cpp 10328 "HINT", CSBlinux.cpp 236 "" CSBlinux.cpp 243 UI_MessageBox( S->str, APPTITLE " " APPVERSION APPVERMINOR, MESSAGE_OK ); CSBlinux.cpp 356 folderSavedGame="."; CSBlinux.cpp 357 folderParentName="."; CSBlinux.cpp 358 folderName="."; CSBlinux.cpp 359 root = "."; CSBlinux.cpp 363 printf("%s\n", APPTITLE " " APPVERSION APPVERMINOR ); CSBlinux.cpp 381 g_set_application_name ( "CSB" ); CSBlinux.cpp 755 g_print(" "); CSBUI.cpp 29 i8 byte0[4]; //"RIFF" CSBUI.cpp 291 strcat(fld[0]," "); CSBUI.cpp 411 if (strcmp(field, "") ==0) continue; CSBUI.cpp 412 if (strcmp(field, "KEY")==0) CSBUI.cpp 420 if (strcmp(field,"SCAN")==0) CSBUI.cpp 428 if (strcmp(field,"MSCAN")==0) CSBUI.cpp 439 if (strcmp(button,"L")==0) type=TYPEMSCANL; else type=TYPEMSCANR; CSBUI.cpp 443 if (strcmp(field,"DIRECTORY")==0) CSBUI.cpp 455 if (strcmp(field,"PLACE") == 0) CSBUI.cpp 1446 if (strcmp(key,"DIRECTORY")==0) CSBUI.cpp 1463 if (strcmp(key,"REPEAT") == 0) CSBUI.cpp 1468 if (strcmp(key,"HEIGHT") == 0) CSBUI.cpp 1473 if (strcmp(key,"QUICK") == 0) CSBUI.cpp 1478 if (strcmp(key,"VBLMULTIPLIER") == 0) CSBUI.cpp 1483 if (strcmp(key,"DUNGEON") == 0) CSBUI.cpp 1488 if (strcmp(key,"WIDTH") == 0) CSBUI.cpp 1493 if (strcmp(key,"X") == 0) CSBUI.cpp 1498 if (strcmp(key,"Y") == 0) CSBUI.cpp 1503 if (strcmp(key,"SIZE") == 0) CSBUI.cpp 1506 if (strcmp(value,"FULL") == 0) CSBUI.cpp 1510 if (strcmp(value,"EXTRALARGE") == 0) CSBUI.cpp 1515 if (strcmp(value,"VERYLARGE") == 0) CSBUI.cpp 1520 if (strcmp(value,"LARGE") == 0) CSBUI.cpp 1525 if (strcmp(value,"SMALL") == 0) CSBUI.cpp 1532 if (strcmp(key,"SPEED") == 0) CSBUI.cpp 1539 if (strcmp(value,"GLACIAL") == 0) csbMessage.p2 = SPEED_GLACIAL; CSBUI.cpp 1540 if (strcmp(value,"MOLASSES") == 0) csbMessage.p2 = SPEED_MOLASSES; CSBUI.cpp 1541 if (strcmp(value,"VERYSLOW") == 0) csbMessage.p2 = SPEED_VERYSLOW; CSBUI.cpp 1542 if (strcmp(value,"SLOW") == 0) csbMessage.p2 = SPEED_SLOW; CSBUI.cpp 1543 if (strcmp(value,"NORMAL") == 0) csbMessage.p2 = SPEED_NORMAL; CSBUI.cpp 1544 if (strcmp(value,"FAST") == 0) csbMessage.p2 = SPEED_FAST; CSBUI.cpp 1545 if (strcmp(value,"QUICK") == 0) csbMessage.p2 = SPEED_QUICK; CSBUI.cpp 1548 if (strcmp(key,"PLAY") == 0) CSBUI.cpp 1555 if (strcmp(key,"RECORD") == 0) CSBUI.cpp 1560 if (strcmp(key,"NORECORD") == 0) CSBUI.cpp 1565 if (strcmp(key,"DIRECTX") == 0) CSBUICE2002.cpp 296 strcat(fld[0]," "); CSBUICE2002.cpp 426 if (strcmp(field, "") ==0) continue; CSBUICE2002.cpp 427 if (strcmp(field, "KEY")==0) CSBUICE2002.cpp 435 if (strcmp(field,"SCAN")==0) CSBUICE2002.cpp 443 if (strcmp(field,"MSCAN")==0) CSBUICE2002.cpp 454 if (strcmp(button,"L")==0) type=TYPEMSCANL; else type=TYPEMSCANR; CSBUICE2002.cpp 458 if (strcmp(field,"DIRECTORY")==0) CSBUICE2002.cpp 470 if (strcmp(field,"PLACE") == 0) CSBUICE2002.cpp 888 ASSERT(0,"CSBUI"); CSBUICE2002.cpp 1231 if (strcmp(key,"DIRECTORY")==0) CSBUICE2002.cpp 1248 if (strcmp(key,"REPEAT") == 0) CSBUICE2002.cpp 1253 if (strcmp(key,"HEIGHT") == 0) CSBUICE2002.cpp 1258 if (strcmp(key,"QUICK") == 0) CSBUICE2002.cpp 1263 if (strcmp(key,"VBLMULTIPLIER") == 0) CSBUICE2002.cpp 1268 if (strcmp(key,"DUNGEON") == 0) CSBUICE2002.cpp 1273 if (strcmp(key,"WIDTH") == 0) CSBUICE2002.cpp 1278 if (strcmp(key,"X") == 0) CSBUICE2002.cpp 1283 if (strcmp(key,"Y") == 0) CSBUICE2002.cpp 1288 if (strcmp(key,"SIZE") == 0) CSBUICE2002.cpp 1291 if (strcmp(value,"FULL") == 0) CSBUICE2002.cpp 1295 if (strcmp(value,"EXTRALARGE") == 0) CSBUICE2002.cpp 1300 if (strcmp(value,"VERYLARGE") == 0) CSBUICE2002.cpp 1305 if (strcmp(value,"LARGE") == 0) CSBUICE2002.cpp 1310 if (strcmp(value,"SMALL") == 0) CSBUICE2002.cpp 1317 if (strcmp(key,"PLAY") == 0) CSBUICE2002.cpp 1324 if (strcmp(key,"RECORD") == 0) CSBUICE2002.cpp 1329 if (strcmp(key,"NORECORD") == 0) CSBUICE2002.cpp 1334 if (strcmp(key,"DIRECTX") == 0) CSBwin.cpp 316 hWnd = CreateWindow(szWindowClass, "",WS_POPUP, CSBwin.cpp 836 sprintf(msg," "); CSBwin.cpp 851 sprintf(msg," "); CSBWinCE2002.cpp 832 sprintf(msg," "); CSBWinCE2002.cpp 847 sprintf(msg," "); data.cpp 139 for (f=0, folder="traces/"; f<2; f++, folder="") data.cpp 141 for (f=0, folder="\\traces\\"; f<2; f++, folder="") data.cpp 158 "",MESSAGE_OK); data.cpp 175 "",MESSAGE_OK); data.cpp 1695 "",MESSAGE_OK); data.cpp 1951 sprintf(msg,"Cannot open Playfile \"%s\"",PlayfileName); data.cpp 1952 UI_MessageBox(msg,"",MESSAGE_OK); data.cpp 1975 UI_MessageBox(msg,"",MESSAGE_OK); data.cpp 2486 char *tracePrefix = " "; Hint.cpp 419 {0xd,0x01,0,0x7f,0x00c2,0xb3,0xc0,0x0,"LOAD" ,0x1}, Hint.cpp 420 {0xd,0x03,0,0x21,0x0064,0xb3,0xc0,0x0,"LAST" ,0x1}, Hint.cpp 422 {0xd,0x04,0,0x7f,0x00c2,0xb3,0xc0,0x0,"NEXT" ,0x1}, Hint.cpp 423 {0xd,0x05,0,0xdd,0x0121,0xb3,0xc0,0x0,"DONE" ,0x1}, Hint.cpp 432 {0xd,0x06,0,0x7f,0x00c2,0xb3,0xc0,0x0,"OK" ,0x1}, Hint.cpp 433 {0xd,0x02,0,0xdd,0x0121,0xb3,0xc0,0x0,"EXIT" ,0x1}, Hint.cpp 435 {0xd,0x07,0,0xdd,0x0121,0xb3,0xc0,0x0,"CANCEL",0x1} Hint.cpp 552 "", //[0]8858 Hint.cpp 553 "", //[1]8854 Hint.cpp 5145 "SAVE FILE ERROR", Hint.cpp 5290 "SELECT SAVE GAME", Hint.cpp 5292 "", Hint.cpp 5294 "CSBGAME", Hint.cpp 6006 //D0W = index of hint title (0xb4 = "DEMON DIRECTOR") Hint.cpp 6528 dumpFile = CREATE("HINTDUMP.TXT","w", true); HintCE.cpp 395 {0xd,0x01,0,0x7f,0x00c2,0xb3,0xc0,0x0,"LOAD" ,0x1}, HintCE.cpp 396 {0xd,0x03,0,0x21,0x0064,0xb3,0xc0,0x0,"LAST" ,0x1}, HintCE.cpp 398 {0xd,0x04,0,0x7f,0x00c2,0xb3,0xc0,0x0,"NEXT" ,0x1}, HintCE.cpp 399 {0xd,0x05,0,0xdd,0x0121,0xb3,0xc0,0x0,"DONE" ,0x1}, HintCE.cpp 407 {0xd,0x06,0,0x7f,0x00c2,0xb3,0xc0,0x0,"OK" ,0x1}, HintCE.cpp 408 {0xd,0x02,0,0xdd,0x0121,0xb3,0xc0,0x0,"EXIT" ,0x1}, HintCE.cpp 410 {0xd,0x07,0,0xdd,0x0121,0xb3,0xc0,0x0,"CANCEL",0x1} HintCE.cpp 527 "", //[0]8858 HintCE.cpp 528 "", //[1]8854 HintCE.cpp 5030 "SAVE FILE ERROR", HintCE.cpp 5175 "SELECT SAVE GAME", HintCE.cpp 5177 "", HintCE.cpp 5179 "CSBGAME", HintCE.cpp 5856 //D0W = index of hint title (0xb4 = "DEMON DIRECTOR") HintCE.cpp 6375 dumpFile = CREATE("HINTDUMP.TXT","w", true); LinCSBUI.cpp 191 strcat(fld[0]," "); LinCSBUI.cpp 314 if (strcmp(field, "") ==0) continue; LinCSBUI.cpp 315 if (strcmp(field, "KEY")==0) LinCSBUI.cpp 323 if (strcmp(field,"SCAN")==0) LinCSBUI.cpp 331 if (strcmp(field,"MSCAN")==0) LinCSBUI.cpp 342 if (strcmp(button,"L")==0) type=TYPEMSCANL; else type=TYPEMSCANR; LinCSBUI.cpp 346 if (strcmp(field,"DIRECTORY")==0) LinCSBUI.cpp 359 if (strcmp(field,"TIMER")==0) LinCSBUI.cpp 367 if (strcmp(field,"PLACE") == 0) LinCSBUI.cpp 809 gtk_container_add (GTK_CONTAINER (hbox),gtk_label_new("")); LinCSBUI.cpp 811 gtk_container_add (GTK_CONTAINER (hbox),gtk_label_new("")); LinCSBUI.cpp 841 ASSERT(keyQueueStart != keyQueueEnd, ""); LinCSBUI.cpp 1007 i8 byte0[4]; //"RIFF" LinCSBUI.cpp 1278 // root = ""; // Nasty hack. :o) LinScreen.cpp 278 : "S" (*STScreen), "D" (numLine) // FIXASM: input regs, e.g.: "c" (count), "S" (src), "D" (dest) LinScreen.cpp 348 : // FIXASM: input regs, e.g.: "c" (count), "S" (src), "D" (dest) LinScreen.cpp 433 : // FIXASM: input regs, e.g.: "c" (count), "S" (src), "D" (dest) LinScreen.cpp 531 : // FIXASM: input regs, e.g.: "c" (count), "S" (src), "D" (dest) LinScreen.cpp 662 : // FIXASM: input regs, e.g.: "c" (count), "S" (src), "D" (dest) Magic.cpp 166 QuePrintLines(color, " JUST GAINED A "); Magic.cpp 167 QuePrintLines(color, d.Pointer16596[basicSkill]); //"FIGHTER", "NINJA", etc Magic.cpp 168 QuePrintLines(color, " LEVEL"); Magic.cpp 981 pnt msg="UNKNOWN SPELL ERROR"; Magic.cpp 991 msg = " NEEDS MORE PRACTICE WITH THIS "; Magic.cpp 992 QuePrintLines(4, " NEEDS MORE PRACTICE WITH THIS "); Magic.cpp 994 msg = " SPELL."; Magic.cpp 1000 msg = " MUMBLES A MEANINGLESS SPELL."; Magic.cpp 1005 msg = " NEEDS AN EMPTY FLASK IN HAND FOR POTION."; Magic.cpp 1089 msg = ""; Magic.cpp 1092 msg = "THAT IS A DIFFICULT SPELL. STUDY IT."; Magic.cpp 1095 msg = "THE SPELL FIZZLES."; Magic.cpp 1098 msg = "THE SPELL FIZZLES AND DIES."; Magic.cpp 1101 msg = "THIS SPELL IS TOO DIFFICULT."; Magic.cpp 1107 msg = "THIS SPELL REQUIRES A COMPONENT."; Monster.cpp 2881 ASSERT(D0W != 0xccc,"IC"); //IC Mouse.cpp 1685 "GAME FROZEN"); SaveGame.cpp 804 "SAVES ARE DISABLED", SaveGame.cpp 805 "OK", SaveGame.cpp 834 "READY TO SAVE GAME", // "Put the Game Save Disk in ~" SaveGame.cpp 1597 D0W = OPEN("DUNGEON.FTL","rb"); SaveGame.cpp 1841 ItemsRemainingOK = true; //Enable Menu "view" "items remaining" Timer.cpp 1309 pActuator->normallyClosed()?"NC":"NO"); utility.cpp 220 TAG0004fe(b_108, "FTLCODE"); utility.cpp 221 //TAG0004fe(b_108, "CHAOS.FTL");