; ******* IMPORTANT NOTE ********* ; ; !!! Every number in this file is hexadecimal !!!!! ; ;************************ Documentation ************************* ;**************** COMMAND LINE OPTIONS and PARAMETERS *********** ; ; directory="directory name" ; This is the directory where we start looking for files. ; We also search the parent directory if necessary. ; ; repeat ; When do a playback this causes the playback to be repeated. ; ; height=nnnn ; Sets the window height in pixels. ; ; quick=nnnn ; In playback mode this causes quick playback for the ; specified number of 'clock ticks'. ; ; vblmultiplier=nnnn ; In playback mode this causes faster playback. Specified ; value between 1 and 99. Values 1 through 98 cause the ; graphics routines to be skipped sot that the screen is ; updated less often. The value 99 is special in that all ; normal screen updates are performed. ; ; dungeon="dungeon name" ; ; width=nnnn ; Sets the window width in pixels. ; ; x=nnnn ; Sets the horizontal postion of the left edge of window. ; ; y=nnnn ; Sets the vertical position of top edge of window. ; ; size=FULL,EXTRALARGE,VERYLARGE,LARGE, or SMALL ; Sets size of graphics (not the window!) ; ; speed=GLACIAL,MOLASSES,VERYSLOW,SLOW,NORMAL ; key mode ; mscan mode ; ; ; Scan codes are processed in OnKeyDown. ; Generally this is used to process non-ascii keys. ; Key codes are processed by OnChar. ; ASCII codes are generally specified here. ; mscan codes are used to translate keypresses to ; equivalent mouse clicks. The x- and y-coordinates ; are relative to the entire 320 by 200 screen. The ; R or L is used to designate which mouse button is ; pressed. ; ; ; mode is the keyboard mode in effect. ; mode 1 is used while adventuring ; mode 2 is used during ReIncarnation. ; ; key 1 00001b 00001b ; escape = Freeze Game ; key 1 00006b 480000 ; 'k' = move forward key 1 00004b 480000 ; 'K' = move forward scan 1 000048 480000 ; Keypad '8' = move forward key 1 000108 480000 ; SDL Keypad '8' = move forward ; key 1 00006c 470000 ; 'l' = turn right key 1 00004c 470000 ; 'L' = turn right scan 1 000049 470000 ; Keypad '9' = turn right key 1 000109 470000 ; SDL Keypad '9' ; key 1 00006a 520000 ; 'j' = turn left key 1 00004a 520000 ; 'J' = turn left scan 1 000047 520000 ; Keypad '7' = turn left key 1 000107 520000 ; SDL Keypad '7' ; key 1 00002e 4d0000 ; '.' = move right scan 1 00004d 4d0000 ; Keypad '6' = move right key 1 000106 4d0000 ; SDL Keypad '6' ; key 1 00006d 4b0000 ; 'm' = move left key 1 00004d 4b0000 ; 'M' = move left scan 1 00004b 4b0000 ; Keypad '4' = move left key 1 000104 4b0000 ; SDL Keypad '4' ; key 1 00002c 500000 ; ',' = move backward scan 1 00004c 500000 ; Keypad '5' = move backward key 1 000105 500000 ; SDL Keypad '5' ; mscan 1 0051 f0 5c L ; 'Q' = character 1 weapon / first attack mscan 1 0057 104 5c L ; 'W' = character 2 weapon / first attack mscan 1 0045 11c 5c L ; 'E' = character 3 weapon / first attack mscan 1 0052 138 5c L ; 'R' = character 4 weapon / first attack mscan 1 0041 f0 68 L ; 'A' = character 1 weapon / second attack mscan 1 0053 104 68 L ; 'S' = character 2 weapon / second attack mscan 1 0044 11c 68 L ; 'D' = character 3 weapon / second attack mscan 1 0046 138 68 L ; 'F' = character 4 weapon / second attack mscan 1 005a f0 74 L ; 'Z' = character 1 weapon / third attack mscan 1 0058 104 74 L ; 'X' = character 2 weapon / third attack mscan 1 0043 11c 74 L ; 'C' = character 3 weapon / third attack mscan 1 0056 138 74 L ; 'V' = character 4 weapon / third attack mscan 1 0031 f0 37 L ; '1' = first rune mscan 1 0032 fe 37 L ; '2' = second rune mscan 1 0033 10a 37 L ; '3' = third rune mscan 1 0034 11d 37 L ; '4' = fourth rune mscan 1 0035 128 37 L ; '5' = fifth rune mscan 1 0036 136 37 L ; '6' = sixth rune mscan 1 00c0 136 43 L ; '~' = backspace rune mscan 1 0020 10d 41 L ; space = cast spell ;mscan 1 0020 064 64 R ; space = leader's inventory mscan 1 0070 200 2e L ; F1 = first magic caster mscan 1 0071 201 2e L ; F2 = second magic caster mscan 1 0072 202 2e L ; F3 = third magic caster mscan 1 0073 203 2e L ; F4 = forth magic caster mscan 1 0010 114 2f L ; Shift = No operation mscan 1 0009 131 50 L ; TAB = Pass (Cancel Attack) ; key 2 000041 000041 ; 'A' -> 'A' key 2 000061 000061 ; 'a' -> 'a' key 2 000042 000042 ; 'B' -> 'B' key 2 000062 000062 ; 'b' -> 'b' key 2 000043 000043 ; 'C' -> 'C' key 2 000063 000063 ; 'c' -> 'c' key 2 000044 000044 ; 'D' -> 'D' key 2 000064 000064 ; 'd' -> 'd' key 2 000045 000045 ; 'E' -> 'E' key 2 000065 000065 ; 'e' -> 'e' key 2 000046 000046 ; 'F' -> 'F' key 2 000066 000066 ; 'f' -> 'f' key 2 000047 000047 ; 'G' -> 'G' key 2 000067 000067 ; 'g' -> 'g' key 2 000048 000048 ; 'H' -> 'H' key 2 000068 000068 ; 'h' -> 'h' key 2 000049 000049 ; 'I' -> 'I' key 2 000069 000069 ; 'i' -> 'i' key 2 00004a 00004a ; 'J' -> 'J' key 2 00006a 00006a ; 'j' -> 'j' key 2 00004b 00004b ; 'K' -> 'K' key 2 00006b 00006b ; 'k' -> 'k' key 2 00004c 00004c ; 'L' -> 'L' key 2 00006c 00006c ; 'l' -> 'l' key 2 00004d 00004d ; 'M' -> 'M' key 2 00006d 00006d ; 'm' -> 'm' key 2 00004e 00004e ; 'N' -> 'N' key 2 00006e 00006e ; 'n' -> 'n' key 2 00004f 00004f ; 'O' -> 'O' key 2 00006f 00006f ; 'o' -> 'o' key 2 000050 000050 ; 'P' -> 'P' key 2 000070 000070 ; 'p' -> 'p' key 2 000051 000051 ; 'Q' -> 'Q' key 2 000071 000071 ; 'q' -> 'q' key 2 000052 000052 ; 'R' -> 'R' key 2 000072 000072 ; 'r' -> 'r' key 2 000053 000053 ; 'S' -> 'S' key 2 000073 000073 ; 's' -> 's' key 2 000054 000054 ; 'T' -> 'T' key 2 000074 000074 ; 't' -> 't' key 2 000055 000055 ; 'U' -> 'U' key 2 000075 000075 ; 'u' -> 'u' key 2 000056 000056 ; 'V' -> 'V' key 2 000076 000076 ; 'v' -> 'v' key 2 000057 000057 ; 'W' -> 'W' key 2 000077 000077 ; 'w' -> 'w' key 2 000058 000058 ; 'X' -> 'X' key 2 000078 000078 ; 'x' -> 'x' key 2 000059 000059 ; 'Y' -> 'Y' key 2 000079 000079 ; 'y' -> 'y' key 2 00005a 00005a ; 'Z' -> 'Z' key 2 00007a 00007a ; 'z' -> 'z' key 2 000008 000008 ; backspace key 2 00002e 00002e ; period key 2 00002c 00002c ; comma key 2 00003b 00003b ; semi-colon key 2 00003a 00003a ; colon key 2 00000d 00000d ; carriage return key 2 000020 000020 ; space ; ;