Attack Types
enum ATTACKTYPE
{
atk_N = 0,
atk_BLOCK = 1,
atk_CHOP = 2,
atk_X = 3,
atk_BLOWHORN = 4,
atk_FLIP = 5,
atk_PUNCH = 6,
atk_KICK = 7,
atk_WARCRY = 8,
atk_STAB1 = 9,
atk_CLIMBDOWN = 10,
atk_FREEZELIFE = 11,
atk_HIT = 12,
atk_SWING = 13,
atk_STAB2 = 14,
atk_THRUST = 15,
atk_JAB = 16,
atk_PARRY = 17,
atk_HACK = 18,
atk_BERZERK = 19,
atk_FIREBALL = 20,
atk_DISPELL = 21,
atk_CONFUSE = 22,
atk_LIGHTNING = 23,
atk_DISRUPT = 24,
atk_MELEE = 25,
atk_Y = 26,
atk_INVOKE = 27,
atk_SLASH = 28,
atk_CLEAVE = 29,
atk_BASH = 30,
atk_STUN = 31,
atk_SHOOT = 32,
atk_SPELLSHIELD = 33,
atk_FIRESHIELD = 34,
atk_FLUXCAGE = 35,
atk_HEAL = 36,
atk_CALM = 37,
atk_LIGHT = 38,
atk_WINDOW = 39,
atk_SPIT = 40,
atk_BRANDISH = 41,
atk_THROW = 42,
atk_FUSE = 43
};