Missile Encounter Filter

A Missile consists of the 'missile' itself and 'projectile' within the missile. For example, a missile might contain an arrow or a FUL BOMB. When a Missile contacts a solid object, the Missile Encounter Filter is called. THe location of the filter is specified in the Menu/Edit/Global dialog in the 'Special Locations'.

The filter receives four parameters:

The types are:

The Filter should set the 'type' field to zero and return the parameters in order to cancel the encounter. The effect of doing this varies depending on the original type.