0ebf3969      0 0000000000000000 Editor folder = I:\Release_102\DCEditorPackage\Editor
Opened Error Log on Sat Nov 15 15:12:36 2014
0ebfa19e      0 0000000000000000 Loading Config File = 'I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\Data\config.txt'
0ebfa1f8      0 0000000000000000 Editor Art Dir = I:\Release_102\DCEditorPackage\Editor\EditorResources\
0ebfa1f8      0 0000000000000000 Editor Art Dir = I:\Release_102\DCEditorPackage\Editor\EditorResources\
0ebfa1ff      0 0000000000000000 Force_SysMem = 1
0ebfa1ff      0 0000000000000000 Error Log ON
0ebfa204      0 0000000000000000 Total optional wall formats: 6
0ebfa216      0 0000000000000000 Editor 640x480, Game 640x480
0ebfa216      0 0000000000000000 Editor Version: 1.0200000
0ebfa217      0 0000000000000000 Init WallSlot image cache with size 48
0ebfa217      0 0000000000000000 Init BgSlot image cache with size 32
0ebfa270      0 0000000000000000 CreateWindowed(4392022,1280,1024,1)
0ebfa284      0 0000000000000000 Loaded sound lib file Bass.dll, ver 1.6
0ebfa284      0 0000000000000000 Sound playback rate = 22050
0ebfa477      0 0000000000000000 Sound card 1 desc: Primary Sound Driver
0ebfa477      0 0000000000000000 Sound card 2 desc: Speakers (IDT High Definition Audio CODEC)
0ebfa477      0 0000000000000000 Sound card 3 desc: Speakers (DaShen Audio Filter Driver (DaShen Copyright))
0ebfa477      0 0000000000000000 Sound card 4 desc: Speakers (WsAudio_Device)
0ebfa477      0 0000000000000000 Sound Card Info: hwsize 0, hwfree 0, freesam 0, free3d 0, minrate 100, maxrate 200000, eax 0, a3d 0, dsver 8
0ebfa477      0 0000000000000000 Sound Card Info: Continuous sample rates supported
0ebfa477      0 0000000000000000 Sound Card Info: mono sample rates supported in hw
0ebfa479      0 0000000000000000 Sound Card Info: stereo sample rates supported in hw
0ebfa479      0 0000000000000000 Sound Card Info: 8-bit sample rates supported in hw
0ebfa479      0 0000000000000000 Sound Card Info: 16-bit sample rates supported in hw
0ebfa483      0 0000000000000000 Begin loading design data for I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\
0ebfa488      0 0000000000000000 First 8 bytes of 'game.dat' = FABCDEFABCDEFABF
0ebfa48a      0 0000000000000000 Loading design I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\Data\game.dat, version 1.0200000000...
0ebfa48d      0 0000000000000000 Finished clearing old design
0ebfa48f      0 0000000000000000 Loading special abilities DB
0ebfa499      0 0000000000000000 Finished loading SpecialAbilitiesDB
0ebfa49a      0 0000000000000000 Loading item DB version: 1.0200000
0ebfa4b2      0 0000000000000000 Finished loading ItemDB
0ebfa4b3      0 0000000000000000 Loading monster DB version: 1.0200000
0ebfa4bd      0 0000000000000000 Forcing monster $$Help to have at least one attack
0ebfa4be      0 0000000000000000 Finished loading MonsterDB
0ebfa4bf      0 0000000000000000 Loading spell DB version: 1.0200000
0ebfa511      0 0000000000000000 Finished loading SpellDB
0ebfa515      0 0000000000000000 Loaded 12 entries from I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\Data\races.dat
0ebfa519      0 0000000000000000 Loaded 9 entries from I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\Data\baseclass.dat
0ebfa51d      0 0000000000000000 Loaded 20 entries from I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\Data\classes.dat
0ebfa521      0 0000000000000000 Loaded 6 entries from I:\Release_102\DCEditorPackage\Editor\TemplateDesign.dsn\Data\ability.dat
0ebfa526      0 0000000000000000 Finished loading globalData
0ebfa526      0 0000000000000000 Design _999654 loaded, version 1.0200000
0ebfac13      0 0000000000000000 Finished loading design data
0ebfac15      0 0000000000000000 About to call LoadLevel for LEVEL001.LVL.
0ebfac19      0 0000000000000000 Start loading WallSetSurfaces
0ebfb33d      0 0000000000000000 Level 1 loaded, 10x10, ver 1.0200000
0ebfb6fc      0 0000000000000000 Editor active: Yes
0ebfd23a      0 0000000000000000 Editor active: No
