Converting your FRUA design to Dungeon Craft is as
easy as pie.  Follow the steps detailed below:

You should have your FRUA root folder available.  It is 
probably named soemthing like "FRUA".  It should contain
files such as "disk1", ckit.exe", and "start.bat".
We will call this the "FRUA ROOT" folder.  In particular,
the "disk1" sub-folder should contain "item.dat" and "items.dat".

You should have your FRUA design available in the FRUA ROOT folder.
It is probably named something like "PoolOfRadience.dsn".
It will contain files such as "geo003.dat" and "strg001.dat".
We will call this the "FRUA DESIGN FOLDER".

You should have the necessary conversion folders and
files.  The entire collection of necessary files is released
as a folder named "FRUA_Conversion".  It contains subfolders
"bin", "Resources", and "data".  We will call this folder
the "CONVERSION PROGRAMS" folder.

You should have an empty folder to contain the design as
converted to Dungeon Craft. Having this folder empty will
avoid warnings when files are copied to it.  We will call
the folder the "DUNGEON CRAFT DESIGN" folder;


Step 1)
Make sure the the four folders listed above are
available and contain the proper files.

Step 2)
Locate the program "FRUAExport.exe".  It is located
in the CONVERSION PROGRAMS folder in a subfolder named "bin".
Copy this file to the FRUA ROOT folder.

Step 3)
Locate the file "default_monsters.dat".  It is 
located in the CONVERSION PROGRAMS folder in a subfolder
named "bin".  Copy this file to the FRUA ROOT folder.

Step 4)
Open a Command Prompt.  You can do this by clicking
on the Windows' "Start" button, selecting "Run", entering "cmd"
in the dialog box, and pressing "OK".  A command-line window will
appear.  Change the default drive to the drive containing the
FRUA ROOT folder by typing the name of the drive followed by a
colon (for example "d:") and press Enter..  Change the default
folder by typing "cd" folowed by the complete folder name (for
example "cd \myfiles\FRUA") and press Enter.

Step 5)
The prompt should name your FRUA ROOT folder.
Type "dir" and press Enter.  The list of files should
include "FRUAEXport,exe" and "default_monsters.dat".

Now we will export all the necessary information from
the FRUA design and put it into a file named 
"<design name>.json" where <design name> is the is the
name of your FRUA design.  This "json" file will be 
found in your FRUA ROOT folder.  This is a rather large
text file that you can view (and modify, if you know what
you are doing) with any text editor.

To create this file, type the following into the command-
line window:

FRUAExport -d <FRUA DESIGN FOLDER>

where <FRUA DESIGN FOLDER> is the name of the folder containing
your FRUA desgn.  Example:

FRUAExport -d "e:\FRUA\Pool of Radiance.dsn"

The quotes are necessary if the design name contains any
spaces.

FRUAExport will print several lines such as;
Exporting items
Exporting map

Typing the command "dir" followed by Enter will display
the files in your FRUA ROOT and one of them should be
the ".json" file just created by FRUAExport.

Step 6)
Now we are going to build a skeleton Dungeon Craft design
using the Resources (graphics, mostly), data, editor,
and engine contained in the CONVERSION PROGRAMS folder.

Copy the "data" subfolder from the CONVERSIONS PROGRAMS
folder into your DUNGEON CRAFT DESIGN folder.
This folder has "config.txt" specialAbilities.txt", etc.

Copy the "Resources" subfolder from the CONVERSIONS PROGRAMS
folder into your DUNGEON CRAFT DESIGN folder.

Copy the "Editor" subfolder from the CONVERSIONS PROGRAMS
folder into your DUNGEON CRAFT DESIGN folder.

Step 7)
We will test what we have done so far.  We will use the
editor to edit the skeleton design.
Find the "Editor" subfolder of your DUNGEON CRAFT DESIGN
folder and double-click on the UAFWinEd(version>.exe file.
You should see a "Search for Design Folder" dialog.
Select your DUNGEON CRAFT DESIGN folder and press OK.
The DC Editor should display an empty level.  You could
create your entire FRUA design using the editor but our
goal is to import your FRUA design - so close the Editor
without saving.

Step 8)
Locate the file "ConvertFRUA<version>.exe".  Is is in the
"bin" subfolder of the CONVERSION PROGRAMS folder.  Copy it
to the "data" subfolder of your DUNGEON CRAFT DESIGN
folder.  This folder should contain such things as:
races.txt
config.txt

Locate the file "FRUAArtMap.txt". Is is in the
"bin" subfolder of the CONVERSION PROGRAMS folder.  Copy it
to the "data" subfolder of your DUNGEON CRAFT DESIGN
folder.

Step 9)
Locate the ".json" file created in step 5).  It should be
in your FRUA ROOT folder.  Move it to the "data" subfolder
of your DUNGEON CRAFT DESIGN folder.

The 'data' subfolder of the DUNGEON CRAFT DESIGN folder
should now contain:
ConvertFRUA.exe
FRUAArtMap.txt
<designName>.json   (The DUNGEON CRAFT DESIGN folder)

Step 10) In the "data" subfolder of the DUNGEON CRAFT 
DESIGN folder - drag the ".json" file onto the
ConvertFRUA.exe file.  It will print as it reads the
lines from the ".json" file and will print as it converts
each of the levels in your design.  The following files
should be in the "data" subfolder:

GlobalData.txt
abilities.txt
baseclass.txt
classes.txt
races.txt
spells.txt
items.txt
monsters.txt
specialAbilities.txt
levelnnn.txt (one for each level in your design)


Step 11)
The easy part is accomplished.

We have to run the Dungeon Craft editor and import each
of the ".txt" files produced during Step 11).

They should be imported in the order listed in step 10.

The levels can only be imported on top of an existing level.
Therefore, if a level to be imported does not already
exist, then you must fist create the level.  Its size and
other properties are not important.  But it must exist before
you can import the level.
