// Monster database file // The line above **must** be the first line of the monsters file!!! // // Total validation is performed when reading this data. // Nothing you do can cause the program to crash. It may spit // error messages and quit for lack of something decent to do but // it will not crash or do unexpected things. // Ha. Ha. Well, it shouldn't anyway. Let me know if it does. // // The first item has the name "template" and will be ignored. You can // use it as a 'template'. Copy it to the bottom of the file and // edit the copy to add your item to the database. // // Each line is of the form name = value // value may be omitted. // eg: // Special Ability = // This line will be interpreted as setting 'Special Ability' // to the empty string. This is commonly the default so in // many cases it is the same as omitting the line entirely. // // White space is a bit important. Because names and values can // contain blanks. So the rule is....leading and trailing whitespace // are ignored. So, for example: // attack bonus = 3 // attack bonus=3 // are equivalent. But // attack bonus = 3 // attack bonus = 3 // are different. // // Lines starting with two slashes are comment lines. Like me. // // Attribute names are case-insensitive. // Name = Wimpy Axe // namE = Wimpy Axe // NAME = Wimpy Axe // are equivalent. // Text values retain their case. Values with enumerated possibilities // are case-insensitive. Example cLaSs = PaLaDiN + FiGhTeR+ThIeF // // File names can use the UNIX syntax with slashes because the backslash // is used to escape special characters and it gets ugly to put // double backslashes everywhere. If you like to use backslashes you // may. We will accept either. Even mixed in a single filename. // Example: C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp // // Item definitions are delimited by \(BEGIN) ........ \(END) which // must start in column 1. This ain't free format. You get what you // pay for. // // ************ Now for the interesting part *********** // Each monster is defined by the following fields: // // Name (text, required - monster record ignored if missing or blank). // Each monster must have a uniue name. You may add a qualifier to a // name to make it unique. For example: // Kobald // Kobald/Mean // Kobald/Kind // The qualifier is only used when editing a design. The qualifier // is discarded when the binary files for the design are created. But // the unique name is necessary during the design stage to allow unambiguous // references to the monsters. During gameplay they are identified by a // binary integer 'key' so there is no confusion between the three Kobalds. // default - none. Missing name will cause entire monster to be skipped. // eg: name = Blue legged pussycat // // Icon (icon image file used during combat, or "default", or "none") // A typical combat icon is 1x1 with 2 48x48 pixel frames. Both frames // should face to the right and be on the same row. The left frame will // be the 'ready' pose, and the right will be the 'attack' pose. // // comma-separated text format: // filename,delay,num frames, frame width, frame height, style // // filename can be blank to use DEFAULT or "none" // delay in millisecs where 1 sec=1000 ms (should be 0 for monsters) // num frames is total frames in image // width is pixel width of single frame in image, should be 48 for monsters // height is pixel height, should be 48 for monsters // style is animation style, should be 0 for monsters // // the only values that actually change should be filename and num frames. // // default is "DEFAULT" // eg: icon = c:\sprites\kobold.bmp,0,2,48,48,0 // // Hit Sound File (text, WAV file played when monster hits opponent, or Deault, or None) // default = default hit sound // eg: hit sound = c:/sounds/blpDEFAULT // // Miss Sound File (text, WAV file played when monster misses opponent, or default, or None) // default = default miss sound // eg: miss sound = default // // Move Sound File (text, WAV file played when monster moves, or default, or None) // default = default move sound // eg: move sound = default // // Death Sound File (text, WAV file played when monster dies, or default, or None) // default = default death sound // eg: death sound = default // // Intelligence (integer) // default = 0 // eg: intelligence = 10 // // Armor class (integer) // default = 0 // eg: armor class = -1 // // Movement rate (int, max character move rate is 12) // default = 1 // eg: movement rate = 3 // // Hit dice (real number of dice) // default = 2.71828 // eg: hit dice = 2 // // Hit dice bonus (integer) // default = 0 // eg: hit dice bonus=2 // // Treat HD as hit points // default = false // eg: treat HD as hit points = true // if true, the 'Hit Dice' value is treated as actual hitpoints value // instead of how many dice to roll to determine hitpoints. // // THACO (integer) // default = 10 // eg: THAC0 = 14 // // Magic Resistance (integer) // default = 0 // eg: magic resistance=3 // // Size (small, medium, large) // default = small // eg: size = medium // // Morale (integer) // default = 0 // eg: morale = 3 // // Experience point value (integer) // default=0 // eg: experience point value = 20 // // Special Ability - names of Special Abilities (consult the special ability database in specialAbilties.txt) // Note that these are cumulative and should be listed one to a line. // default = none // eg: Special Ability = SA_Bless // Special Ability = monsterPoisonousBite // // Classes (compared to classes permitted for each item to determine if an item can be readied by this monster, // (combinable - MU, Cleric, Thief, Fighter, Paladin, Ranger, Druid, none, any // default = none // eg: classes = fighter + MU + thief // // Form (combinable - none, mammal, animal, snake, giant, large (even if icon is 1x1) // default = mammal // eg: form = animal + giant + snake // // Penalty (combinable - none, DwarfAC, GnomeAC, DwarfTHACO, GnomeTHACO, RangerDmg // default = none // eg: penalty = dwarfac + rangerdmg // // Immunity (combinable - none, poison, death magic, confusion, vorpal wpn) // default = none // eg: immunity = confusion + poison // // Misc Options (combinable - none, can be held/charmed, affected by dispel evil) // default = none // eg: misc options = affected by dispel evil // // Item (text, name of item that is added to monster's inventory // default = none // Add multiple items by using multiple 'item = ' lines // eg: item = Long Sword // // Attack (text, attack dice) // attack dice formatted as: dice sides,nbr dice,bonus per roll, message // the attack message is limited to 20 characters // default = none // Add multiple attacks by using multiple 'attack = ' lines // eg: Attack = 4,1,0,attacks // // Undead (text, the undead type) // default = none // Choose one of: none, Skeleton, Zombie, Ghoul, Shadow, Wight, Ghast, Wraith, // Mummy, Spectre,Vampire,Ghost,Lich,Special // eg: Undead = Skeleton // // // The following table is from DungeonCraftEditor version 1.0107 // //CONFIGID monsterIDs[] = //{ //CONFIGID( "" ,CONFIG_DATA_object ,monsterObject), //DEFID( "name" ,string ,Name), //DEFID( "Key" ,long ,Key), //DEFID( "icon file" ,spritedata ,IconFile), //DEFID( "miss sound" ,file ,MissSound), //DEFID( "hit sound" ,file ,HitSound), //DEFID( "move sound" ,file ,MoveSound), //DEFID( "death sound" ,file ,DeathSound), //DEFID( "intelligence" ,long ,Intelligence), //DEFID( "armor class" ,long ,ArmorClass), //DEFID( "movement rate" ,long ,MovementRate), //DEFID( "hit dice" ,float ,HitDice), //DEFID( "treat HD as hit points" ,enum ,UseHitDice), // "", "yes, "no" //DEFID( "hit dice bonus" ,long ,HitDiceBonus), //DEFID( "THAC0" ,long ,THAC0), //DEFIDz( "Number of Attacks" ,long ,NbrAttacks, true), // read-only //DEFIDz( "Attack dice" ,dice ,AttackDice, true), // read-only //DEFID( "magic resistance" ,long ,MagicResistance), //DEFID( "size" ,enum ,Size), // "", "small", "medium", "large" //DEFID( "morale" ,long ,Morale), //DEFID( "experience point value" ,long ,XPValue), //DEFID( "Special Ability" ,string ,SpecialAbility), // name, value ////DEFID( "classes" ,flags ,Classes), //DEFID( "Class" ,string ,Class), //DEFID( "Race" ,string ,Race), //DEFID( "form" ,flags ,Form), // "", "mammal", "animal", "snake", "giant", "large", "undead", "none" //DEFID( "penalty" ,flags ,Penalty), // "", "DwarfAC", "GnomeAC", "DwarfTHAC0", "GnomeTHAC0", "RangerDmg", "none" //DEFID( "immunity" ,flags ,Immunity), // "", "poison", "death magic", "confusion", "vorpal weapon", "none" //DEFID( "Misc Options" ,flags ,MiscOptions), // "", "can be held/charmed", "affected by dispel evil", "none" //DEFID( "item" ,string ,Item), //DEFID( "attack" ,string ,Attack), // sides, number, bonus, attackMessage, spellID //DEFID( "Undead" ,string ,UndeadType), //CONFIGID( "" ,CONFIG_DATA_end ,NULL) //}; \(BEGIN) name = template Key = -1 icon file = DEFAULT miss sound = DEFAULT hit sound = DEFAULT move sound = DEFAULT death sound = DEFAULT intelligence = 0 armor class = 0 movement rate = 0 hit dice = 0.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 0 experience point value = 0 classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = none Undead = none \(END) \(BEGIN) name = Air Elemental Key = 1 icon file = icon_AirElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 36 hit dice = 16.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 3810 Special Ability = monsterLevel,16 Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 10,2,0,attacks, Undead = none \(END) \(BEGIN) name = Ancient Fighter Key = 2 icon file = icon_AncientFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 9 movement rate = 12 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 14 magic resistance = 0 size = medium morale = 37 experience point value = 1111 Special Ability = monsterLevel,7 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 2,1,0,hits, Undead = none \(END) \(BEGIN) name = Azer Key = 3 icon file = icon_Azer.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 9 armor class = 2 movement rate = 12 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 17 magic resistance = 0 size = medium morale = 45 experience point value = 185 Special Ability = monsterLevel,4 Special Ability = monster_ElementalImmunity,fire Special Ability = monster_ElementalVulnerability,cold Special Ability = Summoned,plane classes = any form = none penalty = none immunity = none Misc Options = can be held/charmed + none item = Azer Mallet attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Badger Key = 4 icon file = icon_Badger.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 4 movement rate = 6 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 19 magic resistance = 0 size = small morale = 40 experience point value = 0 Special Ability = monsterLevel,2 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 2,1,0,attacks, attack = 2,1,0,attacks, attack = 3,1,0,bites, Undead = none \(END) \(BEGIN) name = Baluchitherium Key = 5 icon file = icon_Baluchitherium.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 5 movement rate = 12 hit dice = 14.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 0 Special Ability = monsterLevel,14 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,5,0,attacks, attack = 4,5,0,attacks, Undead = none \(END) \(BEGIN) name = Basilisk Key = 6 icon file = icon_Basilisk.png,0,2,96,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 4 movement rate = 6 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 13 magic resistance = 0 size = medium morale = 35 experience point value = 1200 Special Ability = monsterLevel,6 classes = any form = animal + none penalty = none immunity = none Misc Options = none item = none attack = 10,1,0,bites, attack = 1,1,0,gazes,monsterPetrifyGaze Undead = none \(END) \(BEGIN) name = Beholder Key = 7 icon file = icon_Beholder.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 16 armor class = 0 movement rate = 3 hit dice = 65.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 7 magic resistance = 245 size = large morale = 50 experience point value = 14200 Special Ability = monsterLevel,15 Special Ability = monster_BeholderAttacks,5 Special Ability = monster_CombatantAlignment,evil classes = fighter form = none penalty = none immunity = confusion + vorpal weapon + none Misc Options = none item = monsterBeholderSlow item = monsterBeholderFear item = monsterBeholderFleshToStone item = monsterBeholderSleep item = monsterBeholderCharm attack = 4,2,0,attacks, attack = 4,2,0,attacks, attack = 4,2,0,attacks, attack = 4,2,0,attacks, attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Black Dragon Key = 8 icon file = icon_BlackDragon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 10 armor class = 3 movement rate = 12 hit dice = 35.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 10 magic resistance = 0 size = large morale = 40 experience point value = 8000 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = monsterDragonBreathAcid item = monsterDragonBreathAcid item = monsterDragonBreathAcid attack = 4,1,0,attacks, attack = 4,1,0,attacks, attack = 6,3,0,bites, Undead = none \(END) \(BEGIN) name = Black Pudding Key = 9 icon file = icon_BlackPudding.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveSuction.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 6 movement rate = 6 hit dice = 10.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 10 magic resistance = 0 size = medium morale = 50 experience point value = 1910 Special Ability = monsterLevel,10 Special Ability = monster_ElementalImmunity,electricity Special Ability = monster_WeaponImmunity,999 classes = fighter form = none penalty = none immunity = vorpal weapon + none Misc Options = none item = none attack = 8,3,0,attacks, Undead = none \(END) \(BEGIN) name = Blue Dragon Key = 10 icon file = icon_BlueDragon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 12 armor class = 2 movement rate = 9 hit dice = 45.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 8 magic resistance = 0 size = large morale = 40 experience point value = 10000 Special Ability = monsterLevel,11 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = fighter form = large + none penalty = none immunity = none Misc Options = none item = monsterDragonBreathLightning item = monsterDragonBreathLightning item = monsterDragonBreathLightning attack = 6,1,0,attacks, attack = 6,1,0,attacks, attack = 8,3,0,bites, Undead = none \(END) \(BEGIN) name = Boobrie Key = 11 icon file = icon_Boobrie.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 5 movement rate = 15 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 12 magic resistance = 0 size = large morale = 35 experience point value = 1400 Special Ability = IsImmunePoison Special Ability = monsterLevel,9 classes = fighter form = animal + large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,1,0,attacks, attack = 6,1,0,attacks, attack = 8,2,0,attacks, Undead = none \(END) \(BEGIN) name = Boring Beetle Key = 12 icon file = icon_BoringBeetle.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveInsect.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 3 movement rate = 6 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = large morale = 35 experience point value = 190 Special Ability = monsterLevel,5 classes = fighter form = animal + large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,5,0,attacks, Undead = none \(END) \(BEGIN) name = Brown Bear Key = 13 icon file = icon_BrownBear.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 6 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 5 THAC0 = 15 magic resistance = 0 size = large morale = 35 experience point value = 425 Special Ability = monsterLevel,6 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,1,0,attacks,monsterBearHug1 attack = 6,1,0,attacks,monsterBearHug2 attack = 8,1,0,bites, Undead = none \(END) \(BEGIN) name = Bugbear Key = 14 icon file = icon_BugBear.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 5 movement rate = 9 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 16 magic resistance = 0 size = large morale = 30 experience point value = 185 Special Ability = monsterLevel,4 Special Ability = monster_CombatantAlignment,evil classes = fighter form = large + none penalty = GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Battle Axe item = Short Sword attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Bulette Key = 15 icon file = icon_Bulette.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 1 armor class = -2 movement rate = 14 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 12 magic resistance = 0 size = large morale = 27 experience point value = 2732 Special Ability = monsterLevel,8 classes = fighter form = large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 12,4,0,bites, attack = 6,3,0,attacks, attack = 6,3,0,attacks, Undead = none \(END) \(BEGIN) name = Carrion Crawler Key = 16 icon file = icon_CarrionCrawler.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveInsect.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 3 movement rate = 12 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 16 magic resistance = 0 size = large morale = 35 experience point value = 629 Special Ability = monsterLevel,3 classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis attack = 1,1,0,attacks,monsterParalysis Undead = none \(END) \(BEGIN) name = Centaur Key = 17 icon file = icon_Centaur.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 5 movement rate = 18 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = large morale = 35 experience point value = 135 Special Ability = monsterLevel,4 classes = any form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,1,0,attacks, attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Cloud Giant Key = 18 icon file = icon_CloudGiant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 10 armor class = 0 movement rate = 15 hit dice = 12.000000 treat HD as hit points = yes hit dice bonus = 5 THAC0 = 9 magic resistance = 0 size = large morale = 45 experience point value = 5274 Special Ability = monsterLevel,14 classes = any form = giant + large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 10,1,0,attacks, Undead = none \(END) \(BEGIN) name = Cockatrice Key = 19 icon file = icon_Cockatrice.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 6 movement rate = 6 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = small morale = 35 experience point value = 435 Special Ability = monsterLevel,6 classes = any form = animal + none penalty = none immunity = none Misc Options = none item = none attack = 3,1,0,bites,Flesh to Stone Undead = none \(END) \(BEGIN) name = Dire Wolf Key = 20 icon file = icon_DireWolf.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 7 movement rate = 18 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 17 magic resistance = 0 size = medium morale = 35 experience point value = 135 Special Ability = monsterLevel,4 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,2,0,bites, Undead = none \(END) \(BEGIN) name = Displacer Beast Key = 21 icon file = icon_DisplacerBeast.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 4 movement rate = 15 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = large morale = 50 experience point value = 975 Special Ability = monsterLevel,12 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Displacement,monster classes = fighter form = animal + large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,2,0,attacks, attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Drow Champion Key = 22 icon file = icon_DrowChampion.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 12 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 12 magic resistance = 68 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,drow Special Ability = monsterLevel,9 Special Ability = monster_Class,0 Special Ability = monster_Race,drow Special Ability = monster_CombatantAlignment,evil Special Ability = race_CharmResistant,drow Special Ability = race_ElvenAttackBonus,drow Special Ability = race_SleepResistant,drow classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Drow Buckler|2 item = Drow Chain|2 item = Drow Long Sword|2 attack = 4,1,0,attacks, attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Drow Cleric Key = 23 icon file = icon_DrowCleric.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 15 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 58 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,drow Special Ability = monsterLevel,5 Special Ability = monster_Class,1 Special Ability = monster_Race,drow Special Ability = monster_CombatantAlignment,evil Special Ability = race_CharmResistant,drow Special Ability = race_ElvenAttackBonus,drow Special Ability = race_SleepResistant,drow classes = Cleric form = mammal + none penalty = none immunity = none Misc Options = none item = Drow Buckler|1 item = Drow Chain|1 item = Drow Mace|1 item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericProtectionFromGood item = monsterClericHoldPerson item = monsterClericSilence attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Drow Fighter Key = 24 icon file = icon_DrowFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 12 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 52 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,drow Special Ability = monsterLevel,2 Special Ability = monster_Class,0 Special Ability = monster_Race,drow Special Ability = monster_CombatantAlignment,evil Special Ability = race_CharmResistant,drow Special Ability = race_ElvenAttackBonus,drow Special Ability = race_SleepResistant,drow classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Drow Buckler item = Drow Chain item = Drow Long Sword attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Drow Priestess Key = 25 icon file = icon_DrowPriestess.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 15 hit dice = 11.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 72 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,drow Special Ability = monsterLevel,5 Special Ability = monster_Class,1 Special Ability = monster_Race,drow Special Ability = monster_CombatantAlignment,evil Special Ability = race_CharmResistant,drow Special Ability = race_ElvenAttackBonus,drow Special Ability = race_SleepResistant,drow classes = Cleric form = mammal + none penalty = none immunity = none Misc Options = none item = Drow Buckler|2 item = Drow Chain|2 item = Drow Whip|2 item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericProtectionFromGood item = monsterClericProtectionFromGood item = monsterClericHoldPerson item = monsterClericHoldPerson item = monsterClericSilence item = monsterClericSilence item = monsterClericCauseBlindness item = monsterClericCauseBlindness item = monsterClericCauseDisease item = monsterClericCauseDisease item = monsterClericCauseSeriousWounds item = monsterClericCauseSeriousWounds item = monsterClericSticksToSnakes item = monsterClericFlameStrike item = monsterClericSlayLiving attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Drow Warrior Key = 26 icon file = icon_DrowWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 15 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 60 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,drow Special Ability = monsterLevel,5 Special Ability = monster_Class,0 Special Ability = monster_Race,drow Special Ability = monster_CombatantAlignment,evil Special Ability = race_CharmResistant,drow Special Ability = race_ElvenAttackBonus,drow Special Ability = race_SleepResistant,drow classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Drow Buckler|1 item = Drow Chain|1 item = Drow Long Sword|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Duergar Fighter Key = 27 icon file = icon_DuergarFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 19 magic resistance = 0 size = small morale = 35 experience point value = 300 Special Ability = IsImmunePoison,duergar Special Ability = IsPerson,monster Special Ability = monsterLevel,2 Special Ability = monster_Class,0 Special Ability = monster_Race,dwarf Special Ability = monster_CombatantAlignment,evil Special Ability = monster_SpellImmunity Special Ability = race_ShortSaveBonus,duergar classes = fighter form = mammal + none penalty = none immunity = poison + none Misc Options = can be held/charmed + none item = Chain Mail item = Shield item = Military Pick item = Hammer item = Spear attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Duergar Veteran Key = 28 icon file = icon_DuergarVeteran.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 17 magic resistance = 0 size = small morale = 35 experience point value = 400 Special Ability = IsImmunePoison,duergar Special Ability = IsPerson,monster Special Ability = monsterLevel,4 Special Ability = monster_Class,0 Special Ability = monster_Race,dwarf Special Ability = monster_CombatantAlignment,evil Special Ability = monster_SpellImmunity Special Ability = race_ShortSaveBonus,duergar classes = fighter form = mammal + none penalty = none immunity = poison + none Misc Options = can be held/charmed + none item = Chain Mail item = Shield|1 item = Short Sword item = Light Crossbow item = Bolt attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Duergar Warrior Key = 29 icon file = icon_DuergarWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 18 magic resistance = 0 size = small morale = 35 experience point value = 350 Special Ability = IsImmunePoison,duergar Special Ability = IsPerson,monster Special Ability = monsterLevel,3 Special Ability = monster_Class,0 Special Ability = monster_Race,dwarf Special Ability = monster_CombatantAlignment,evil Special Ability = monster_SpellImmunity Special Ability = race_ShortSaveBonus,duergar classes = fighter form = mammal + none penalty = none immunity = poison + none Misc Options = can be held/charmed + none item = Chain Mail item = Shield item = Military Pick item = Light Crossbow item = Bolt attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Dwarf Fighter Key = 30 icon file = icon_DwarfFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = small morale = 40 experience point value = 300 Special Ability = IsPerson,dwarf Special Ability = monsterLevel,2 Special Ability = monster_Class,0 Special Ability = monster_Race,dwarf Special Ability = race_ShortSaveBonus,dwarf classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Chain Mail item = Shield item = Hand Axe attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Dwarf Warrior Key = 31 icon file = icon_DwarfWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = small morale = 40 experience point value = 450 Special Ability = IsPerson,dwarf Special Ability = monsterLevel,5 Special Ability = monster_Class,0 Special Ability = monster_Race,dwarf Special Ability = race_ShortSaveBonus,dwarf classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Chain Mail item = Shield|1 item = Hammer|1 attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Earth Elemental Key = 32 icon file = icon_EarthElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 6 hit dice = 16.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 3810 Special Ability = monsterLevel,16 Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 8,4,0,attacks, Undead = none \(END) \(BEGIN) name = Elephant Key = 33 icon file = icon_Elephant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 3 armor class = 6 movement rate = 12 hit dice = 10.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 10 magic resistance = 0 size = large morale = 35 experience point value = 2060 Special Ability = monsterLevel,10 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 3,1,0,attacks, attack = 3,1,0,attacks, attack = 6,1,0,bites, Undead = none \(END) \(BEGIN) name = Elf Fighter Key = 34 icon file = icon_ElfFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 12 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = medium morale = 40 experience point value = 300 Special Ability = IsPerson,elf Special Ability = monsterLevel,2 Special Ability = monster_Class,0 Special Ability = monster_Race,elf Special Ability = race_CharmResistant,elf Special Ability = race_ElvenAttackBonus,elf Special Ability = race_SleepResistant,elf classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Shield item = Elfin Chain item = Long Sword attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Elf Magic-user Key = 35 icon file = icon_ElfMagicUser.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 12 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 17 magic resistance = 0 size = medium morale = 40 experience point value = 600 Special Ability = IsPerson,elf Special Ability = monsterLevel,9 Special Ability = monster_Class,4 Special Ability = monster_Race,elf Special Ability = race_CharmResistant,elf Special Ability = race_ElvenAttackBonus,elf Special Ability = race_SleepResistant,elf classes = MU form = mammal + none penalty = none immunity = none Misc Options = none item = Ring|3 item = monsterMageMagicMissile item = monsterMageMagicMissile item = monsterMageSleep item = monsterMageSleep item = monsterMageMirrorImage item = monsterMageStinkingCloud item = monsterMageStinkingCloud item = monsterMageFireball item = monsterMageFireball item = monsterMageHoldPerson item = monsterMageCharmMonster item = monsterMageIceStorm item = monsterMageHoldMonster attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Elf Ranger Key = 36 icon file = icon_ElfRanger.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 450 Special Ability = IsPerson,elf Special Ability = monsterLevel,5 Special Ability = monster_Class,2 Special Ability = monster_Race,elf Special Ability = monster_Ranger,5 Special Ability = race_CharmResistant,elf Special Ability = race_ElvenAttackBonus,elf Special Ability = race_SleepResistant,elf classes = ranger form = mammal + none penalty = none immunity = none Misc Options = none item = Shield|1 item = Studded Leather Armor|1 item = Long Sword|1 attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Elf Warrior Key = 37 icon file = icon_ElfWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 10 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 450 Special Ability = IsPerson,elf Special Ability = monsterLevel,5 Special Ability = monster_Class,0 Special Ability = monster_Race,elf Special Ability = race_CharmResistant,elf Special Ability = race_ElvenAttackBonus,elf Special Ability = race_SleepResistant,elf classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Shield|1 item = Elfin Chain|1 item = Long Sword|1 attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Ettin Key = 38 icon file = icon_Ettin.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 3 movement rate = 12 hit dice = 10.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 10 magic resistance = 0 size = medium morale = 35 experience point value = 2510 Special Ability = monsterLevel,10 Special Ability = monster_CombatantAlignment,evil classes = fighter form = giant + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = vorpal weapon + none Misc Options = can be held/charmed + none item = none attack = 10,1,0,attacks, attack = 10,1,0,attacks, Undead = none \(END) \(BEGIN) name = Fire Bat Key = 39 icon file = icon_FireBat.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 8 movement rate = 30 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = medium morale = 35 experience point value = 45 Special Ability = monsterLevel,2 Special Ability = monster_ElementalImmunity,fire Special Ability = Summoned,plane classes = any form = animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,2,0,bites,monsterFireBatAttack Undead = none \(END) \(BEGIN) name = Fire Elemental Key = 40 icon file = icon_FireElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 12 hit dice = 16.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 3810 Special Ability = monsterLevel,16 Special Ability = monster_ElementalImmunity,fire Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 8,3,0,attacks, Undead = none \(END) \(BEGIN) name = Fire Giant Key = 41 icon file = icon_FireGiant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 9 armor class = 3 movement rate = 12 hit dice = 11.500000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 9 magic resistance = 0 size = large morale = 40 experience point value = 3468 Special Ability = monsterLevel,13 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,fire classes = fighter form = giant + large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Flesh Golem Key = 42 icon file = icon_FleshGolem.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 3 armor class = 9 movement rate = 8 hit dice = 40.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 12 magic resistance = 0 size = large morale = 50 experience point value = 2380 Special Ability = monsterLevel,9 Special Ability = monster_ElementalGrowth,electricity Special Ability = monster_ElementalImmunity,fire Special Ability = monster_ElementalSlowing,fire Special Ability = monster_WeaponImmunity,normal classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 8,2,0,attacks, attack = 8,2,0,attacks, Undead = none \(END) \(BEGIN) name = Frost Giant Key = 43 icon file = icon_FrostGiant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 9 armor class = 4 movement rate = 12 hit dice = 10.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 10 magic resistance = 0 size = large morale = 35 experience point value = 2908 Special Ability = monsterLevel,11 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,cold classes = fighter form = giant + large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Galeb Duhr Key = 44 icon file = icon_GalebDuhr.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 13 armor class = -2 movement rate = 6 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 20 size = large morale = 45 experience point value = 2450 Special Ability = monsterLevel,8 Special Ability = monster_ElementalImmunity,electricity classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 8,2,0,attacks, attack = 8,2,0,attacks, Undead = none \(END) \(BEGIN) name = Gargoyle Key = 45 icon file = icon_Gargoyle.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 5 movement rate = 9 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 15 magic resistance = 0 size = medium morale = 35 experience point value = 250 Special Ability = monsterLevel,5 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_WeaponImmunity,normal classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 6,1,0,attacks, attack = 4,1,0,attacks, attack = 3,1,0,attacks, attack = 3,1,0,attacks, Undead = none \(END) \(BEGIN) name = Gelatinous Cube Key = 46 icon file = icon_GelatinousCube.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveSuction.wav death sound = sound_MonsterDeathLarge.wav intelligence = 0 armor class = 8 movement rate = 6 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = large morale = 25 experience point value = 214 Special Ability = monsterLevel,4 Special Ability = monster_ElementalImmunity,electricity Special Ability = monster_ElementalSlowing,cold Special Ability = monster_ImmuneFear,monster classes = any form = large + none penalty = none immunity = vorpal weapon + none Misc Options = none item = none attack = 4,2,0,attacks,monsterParalysis Undead = none \(END) \(BEGIN) name = Ghast Key = 47 icon file = icon_Ghoul.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 13 armor class = 4 movement rate = 15 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 50 experience point value = 262 Special Ability = monsterLevel,4 Special Ability = monster_CombatantAlignment,evil Special Ability = range,1 classes = any form = none penalty = none immunity = poison + death magic + confusion + none Misc Options = none item = none attack = 4,1,0,attacks,monsterParalysis attack = 4,1,0,attacks,monsterParalysis attack = 8,1,0,bites, Undead = Ghast \(END) \(BEGIN) name = Ghoul Key = 48 icon file = icon_Ghoul.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 6 movement rate = 9 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 0 size = medium morale = 35 experience point value = 100 Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 6,1,0,bites, attack = 3,1,0,attacks,monsterParalysis attack = 3,1,0,attacks,monsterParalysis Undead = Ghoul \(END) \(BEGIN) name = Giant Badger Key = 49 icon file = icon_GiantBadger.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 4 movement rate = 6 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 0 size = medium morale = 35 experience point value = 71 Special Ability = monsterLevel,3 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 3,1,0,attacks, attack = 3,1,0,attacks, attack = 6,1,0,bites, Undead = none \(END) \(BEGIN) name = Giant Black Squirrel Key = 50 icon file = icon_GiantBlackSquirrel.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 6 movement rate = 12 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 20 magic resistance = 0 size = small morale = 0 experience point value = 0 Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 3,1,0,bites, Undead = none \(END) \(BEGIN) name = Giant Centipede Key = 51 icon file = icon_GiantCentipede.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveInsect.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 9 movement rate = 15 hit dice = 0.250000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = small morale = 45 experience point value = 32 Special Ability = monsterLevel,1 Special Ability = monster_Swept,1 classes = any form = animal + none penalty = none immunity = none Misc Options = none item = none attack = 1,1,0,bites,monsterPoisonCentipede Undead = none \(END) \(BEGIN) name = Giant Crocodile Key = 52 icon file = icon_GiantCrocodile.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 1 armor class = 4 movement rate = 6 hit dice = 7.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = large morale = 35 experience point value = 594 Special Ability = monsterLevel,7 classes = any form = animal + large + none penalty = none immunity = none Misc Options = none item = none attack = 6,3,0,attacks, attack = 10,2,0,attacks, Undead = none \(END) \(BEGIN) name = Giant Lynx Key = 53 icon file = icon_GiantLynx.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 11 armor class = 6 movement rate = 12 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 18 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = monsterLevel,3 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 2,1,0,claws,monsterRearClawRake1 attack = 2,1,0,claws,monsterRearClawRake2 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Giant Rat Key = 54 icon file = icon_GiantRat.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 7 movement rate = 12 hit dice = 0.500000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = small morale = 15 experience point value = 15 Special Ability = monsterLevel,1 Special Ability = monster_Swept,1 classes = fighter form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 3,1,0,attacks, Undead = none \(END) \(BEGIN) name = Giant Scorpion Key = 55 icon file = icon_GiantScorpion.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveInsect.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 3 movement rate = 15 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 5 THAC0 = 13 magic resistance = 0 size = medium morale = 40 experience point value = 800 Special Ability = monsterLevel,7 classes = any form = animal + none penalty = none immunity = none Misc Options = none item = none attack = 10,1,0,attacks, attack = 10,1,0,attacks, attack = 4,1,0,stings,monsterPoison Undead = none \(END) \(BEGIN) name = Giant Slug Key = 56 icon file = icon_GiantSlug.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 0 armor class = 8 movement rate = 6 hit dice = 12.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 1 magic resistance = 0 size = large morale = 40 experience point value = 0 Special Ability = monsterLevel,12 Special Ability = monster_WeaponImmunityType,blunt classes = any form = animal + large + none penalty = none immunity = none Misc Options = none item = monsterGiantSlugSpit attack = 1,1,0,spits, Undead = none \(END) \(BEGIN) name = Giant Snake Key = 57 icon file = icon_GiantSnake.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 5 movement rate = 9 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 13 magic resistance = 0 size = large morale = 35 experience point value = 425 Special Ability = IsSnake,1 Special Ability = monsterLevel,7 classes = any form = animal + snake + large + none penalty = none immunity = none Misc Options = none item = none attack = 4,1,0,attacks, attack = 4,2,0,bites,monsterPoisonSnake Undead = none \(END) \(BEGIN) name = Giant Spider Key = 58 icon file = icon_GiantSpider.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveInsect.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 4 movement rate = 3 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 15 magic resistance = 0 size = large morale = 32 experience point value = 415 Special Ability = monsterLevel,5 classes = fighter form = animal + large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,0,bites,monsterPoison Undead = none \(END) \(BEGIN) name = Giant Weasel Key = 59 icon file = icon_GiantWeasel.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 1 armor class = 6 movement rate = 15 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 17 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = monsterLevel,4 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,2,0,bites,monsterGiantWeaselAttack Undead = none \(END) \(BEGIN) name = Gnoll Key = 60 icon file = icon_Gnoll.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 5 movement rate = 9 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = large morale = 27 experience point value = 50 Special Ability = IsPerson,monster Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + large + none penalty = GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Halberd attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Gnoll Leader Key = 61 icon file = icon_GnollLeader.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 5 movement rate = 9 hit dice = 16.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = large morale = 27 experience point value = 75 Special Ability = IsPerson,monster Special Ability = monsterLevel,3 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + large + none penalty = GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Battle Axe attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Gnome Fighter Key = 62 icon file = icon_GnomeFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = small morale = 40 experience point value = 250 Special Ability = IsPerson,gnome Special Ability = monster_Class,0 Special Ability = monster_Race,gnome Special Ability = monsterLevel,1 Special Ability = race_ShortSaveBonus,gnome classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Chain Mail item = Shield item = Short Sword attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Gnome Warrior Key = 63 icon file = icon_GnomeWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 6 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 0 size = small morale = 40 experience point value = 400 Special Ability = IsPerson,gnome Special Ability = monsterLevel,4 Special Ability = monster_Class,0 Special Ability = monster_Race,gnome Special Ability = race_ShortSaveBonus,gnome classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Chain Mail item = Shield|1 item = Short Sword|1 attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Goblin Key = 64 icon file = icon_Goblin.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 7 armor class = 10 movement rate = 6 hit dice = 0.900000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 25 experience point value = 15 Special Ability = IsPerson,monster Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Swept,1 classes = fighter form = none penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Mace item = Buckler item = Leather Armor attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Goblin Leader Key = 65 icon file = icon_GoblinLeader.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 7 armor class = 10 movement rate = 6 hit dice = 7.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 25 experience point value = 25 Special Ability = IsPerson,monster Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil classes = fighter form = none penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Spear item = Buckler item = Leather Armor attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Gold Dragon Key = 66 icon file = icon_GoldDragon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 16 armor class = -2 movement rate = 12 hit dice = 55.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 9 magic resistance = 0 size = large morale = 35 experience point value = 12000 Special Ability = monsterLevel,14 Special Ability = monster_CombatantAlignment,good Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = monsterDragonBreathFire item = monsterDragonBreathFire item = monsterDragonBreathPoison item = monsterDragonBreathPoison attack = 8,1,0,attacks, attack = 8,1,0,attacks, attack = 6,6,0,attacks, Undead = none \(END) \(BEGIN) name = Gorbel Key = 67 icon file = icon_Gorbel.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 0 armor class = 3 movement rate = 18 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = small morale = 40 experience point value = 40 Special Ability = monsterLevel,2 classes = any form = animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Green Dragon Key = 68 icon file = icon_GreenDragon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 11 armor class = 2 movement rate = 9 hit dice = 40.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 12 magic resistance = 0 size = large morale = 35 experience point value = 9000 Special Ability = monsterLevel,10 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = monsterDragonBreathPoison item = monsterDragonBreathPoison item = monsterDragonBreathPoison attack = 6,1,0,attacks, attack = 6,1,0,attacks, attack = 10,2,0,attacks, Undead = none \(END) \(BEGIN) name = Green Slime Key = 69 icon file = icon_GreenSlime.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveSuction.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 9 movement rate = 0 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 0 size = medium morale = 35 experience point value = 630 Special Ability = monsterLevel,2 Special Ability = monster_ImmuneSpellsGreenSlime,monster Special Ability = monster_SlimeWeakness,monster Special Ability = monster_WeaponImmunity,999 classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 6,1,0,*NoAttack*, Undead = none \(END) \(BEGIN) name = Griffon Key = 70 icon file = icon_Griffon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveWings.wav death sound = sound_MonsterDeathLarge.wav intelligence = 3 armor class = 3 movement rate = 21 hit dice = 7.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = large morale = 35 experience point value = 655 Special Ability = monsterLevel,7 classes = any form = animal + large + none penalty = none immunity = none Misc Options = none item = none attack = 4,1,0,attacks, attack = 4,1,0,attacks, attack = 8,2,0,bites, Undead = none \(END) \(BEGIN) name = Grippli Key = 71 icon file = icon_Grippli.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 14 armor class = 9 movement rate = 9 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 19 magic resistance = 0 size = medium morale = 40 experience point value = 50 Special Ability = monsterLevel,2 classes = any form = none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Grizzly Bear Key = 72 icon file = icon_GrizzlyBear.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 6 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 5 THAC0 = 14 magic resistance = 0 size = large morale = 45 experience point value = 425 Special Ability = monsterLevel,7 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,1,0,attacks,monsterBearHug1 attack = 6,1,0,attacks,monsterBearHug2 attack = 8,1,0,bites, Undead = none \(END) \(BEGIN) name = Halfling Fighter Key = 73 icon file = icon_HalflingFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 9 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = small morale = 40 experience point value = 250 Special Ability = IsPerson,halfling Special Ability = monsterLevel,1 Special Ability = race_ShortSaveBonus,halfling classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Leather Armor item = Short Sword attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Halfling Thief Key = 74 icon file = icon_HalflingThief.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 9 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = small morale = 40 experience point value = 400 Special Ability = IsPerson,halfling Special Ability = monsterLevel,5 Special Ability = race_ShortSaveBonus,halfling classes = thief form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Leather Armor|1 item = Short Sword|1 attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Hell Hound Key = 75 icon file = icon_HellHound.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 5 armor class = 4 movement rate = 12 hit dice = 7.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = medium morale = 40 experience point value = 642 Special Ability = monsterLevel,7 Special Ability = monster_CombatantAlignment,evil Special Ability = spell_SeeInvisible,monster Special Ability = Summoned,plane classes = any form = none penalty = none immunity = none Misc Options = none item = monsterHellHoundBreath attack = 10,1,0,bites, attack = 10,1,0,bites, Undead = none \(END) \(BEGIN) name = Hill Giant Key = 76 icon file = icon_HillGiant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 10 armor class = 4 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 12 magic resistance = 0 size = medium morale = 50 experience point value = 2202 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil classes = fighter form = giant + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 8,2,0,attacks, Undead = none \(END) \(BEGIN) name = Hill Giant Shaman Key = 77 icon file = icon_HillGiantShaman.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 12 armor class = 4 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 12 magic resistance = 0 size = large morale = 30 experience point value = 2216 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil classes = any form = giant + large + none penalty = none immunity = none Misc Options = none item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericHoldPerson item = monsterClericHoldPerson attack = 8,2,0,attacks, Undead = none \(END) \(BEGIN) name = Hippopotamus Key = 78 icon file = icon_Hippopotamus.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 1 armor class = 6 movement rate = 9 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = large morale = 35 experience point value = 0 Special Ability = monsterLevel,8 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,3,0,bites, Undead = none \(END) \(BEGIN) name = Hobgoblin Key = 79 icon file = icon_Hobgoblin.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 9 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 18 magic resistance = 0 size = medium morale = 30 experience point value = 30 Special Ability = IsPerson,monster Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + none penalty = DwarfTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Helm item = Short Sword item = Leather Armor attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Hobgoblin Leader Key = 80 icon file = icon_HobgoblinChief.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 9 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 18 magic resistance = 0 size = medium morale = 30 experience point value = 60 Special Ability = IsPerson,monster Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + none penalty = DwarfTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Arrow item = Short Bow item = Broad Sword item = Chain Mail item = Shield attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Cleric Key = 81 icon file = icon_HumanCleric.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 12 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,3 classes = Cleric form = mammal + none penalty = none immunity = none Misc Options = none item = Shield item = Chain Mail item = Mace item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericHoldPerson attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Fighter Key = 82 icon file = icon_HumanFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 9 movement rate = 12 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,2 classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Shield item = Chain Mail item = Long Sword attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Magic-user Key = 83 icon file = icon_HumanMagicUser.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 16 armor class = 10 movement rate = 12 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 18 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,4 classes = MU form = mammal + none penalty = none immunity = none Misc Options = none item = Dagger|1 item = Ring|2 item = monsterMageMagicMissile item = monsterMageMagicMissile item = monsterMageSleep item = monsterMageMirrorImage item = monsterMageStinkingCloud attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Paladin Key = 84 icon file = icon_HumanPaladin.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 14 armor class = 9 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,5 classes = Paladin form = mammal + none penalty = none immunity = none Misc Options = none item = Shield|1 item = Chain Mail|1 item = Long Sword|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Priest Key = 85 icon file = icon_HumanPriest.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 12 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,6 classes = Cleric form = mammal + none penalty = none immunity = none Misc Options = none item = Shield|1 item = Chain Mail|1 item = Mace|1 item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericCauseLightWounds item = monsterClericHoldPerson item = monsterClericHoldPerson item = monsterClericHoldPerson item = monsterClericCauseBlindness item = monsterClericCauseBlindness attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Ranger Key = 86 icon file = icon_HumanRanger.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 14 armor class = 8 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,7 Special Ability = monster_Ranger,7 classes = ranger form = mammal + none penalty = none immunity = none Misc Options = none item = Shield|1 item = Chain Mail|2 item = Long Sword|1 item = Composite Long Bow|1 item = Arrow|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Rogue Key = 87 icon file = icon_HumanRogue.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 6 movement rate = 12 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,5 classes = thief form = mammal + none penalty = none immunity = none Misc Options = none item = Leather Armor|3 item = Short Sword|2 item = Dagger|2 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Thief Key = 88 icon file = icon_HumanThief.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 6 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,5 classes = thief form = mammal + none penalty = none immunity = none Misc Options = none item = Leather Armor|2 item = Short Sword|1 item = Dagger|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Warrior Key = 89 icon file = icon_HumanWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 9 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = IsPerson,human Special Ability = monsterLevel,5 classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Shield|1 item = Chain Mail|1 item = Long Sword|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Human Wizardess Key = 90 icon file = icon_HumanWizardess.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 18 armor class = 10 movement rate = 12 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 17 magic resistance = 0 size = medium morale = 40 experience point value = 600 Special Ability = IsPerson,human Special Ability = monsterLevel,7 classes = MU form = mammal + none penalty = none immunity = none Misc Options = none item = Ring|3 item = Dagger|2 item = monsterMageMagicMissile item = monsterMageMagicMissile item = monsterMageSleep item = monsterMageSleep item = monsterMageMirrorImage item = monsterMageStinkingCloud item = monsterMageStinkingCloud item = monsterMageFireball item = monsterMageHoldPerson item = monsterMageIceStorm attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Ice Troll Key = 91 icon file = icon_IceTroll.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 8 movement rate = 9 hit dice = 2.000000 treat HD as hit points = no hit dice bonus = 6 THAC0 = 19 magic resistance = 0 size = large morale = 35 experience point value = 60 Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ElementalVulnerabity,fire Special Ability = monster_ImmuneLessPlus2Weapons Special Ability = monster_TrollGetUp,monster Special Ability = monster_TrollRegeneration,2 classes = fighter form = large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 8,1,0,attacks, attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Imp Key = 92 icon file = icon_Imp.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveWings.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 2 movement rate = 18 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 16 magic resistance = 0 size = small morale = 35 experience point value = 375 Special Ability = monsterLevel,7 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,fire Special Ability = monster_Regeneration,1 Special Ability = monster_WeaponImmunity,normal Special Ability = Summoned,plane classes = any form = none penalty = none immunity = confusion + none Misc Options = none item = none attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Intellect Devourer Key = 93 icon file = icon_IntellectDevourer.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 13 armor class = 4 movement rate = 15 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 6 THAC0 = 13 magic resistance = 0 size = medium morale = 35 experience point value = 1734 Special Ability = monsterLevel,8 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,fire Special Ability = monster_WeaponDamageOnlyOne,monster Special Ability = monster_WeaponImmunity,3 classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 4,1,0,attacks, attack = 4,1,0,attacks, attack = 4,1,0,attacks, attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Invisible Stalker Key = icon file = icon_InvisibleStalker.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 12 armor class = 3 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 30 size = large morale = 35 experience point value = 1500 Special Ability = monsterLevel,8 Special Ability = monster_PlayerControl,yes Special Ability = IsInvisibleStalker,yes Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 4,4,0,attacks, Undead = none \(END) \(BEGIN) name = Iron Golem Key = 94 icon file = icon_IronGolem.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 0 armor class = 3 movement rate = 6 hit dice = 80.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = medium morale = 50 experience point value = 14550 Special Ability = monsterLevel,18 Special Ability = monster_ElementalGrowth,fire Special Ability = monster_ElementalSlowing,electricity Special Ability = monster_ImmuneSpellsIronGolem,monster Special Ability = monster_WeaponImmunity,3 classes = fighter form = none penalty = none immunity = poison + death magic + confusion + vorpal weapon + none Misc Options = none item = monsterPoisonCloud attack = 10,4,0,attacks, Undead = none \(END) \(BEGIN) name = Juju Zombie Key = 95 icon file = icon_JujuZombie.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 6 movement rate = 9 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 12 THAC0 = 15 magic resistance = 0 size = medium morale = 50 experience point value = 36 Special Ability = monsterLevel,6 Special Ability = monster_ElementalImmunity,electricity Special Ability = monster_ImmuneCharm,monster Special Ability = monster_ImmuneHold,monster Special Ability = monster_ImmuneSleep,monster Special Ability = monster_SpellImmunity,$Magic Missile$Death Spell$Cone of Cold$Ice Storm$Lightning Bolt Special Ability = monster_VulnerableToHolyWater,monster Special Ability = monster_WeaponImmunity,1 Special Ability = monster_WeaponResistanceType,blunt classes = any form = none penalty = none immunity = poison + death magic + confusion + none Misc Options = none item = none attack = 8,1,0,attacks, Undead = Spectre \(END) \(BEGIN) name = Killer Frog Key = 96 icon file = icon_KillerFrog.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 0 armor class = 8 movement rate = 6 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 19 magic resistance = 0 size = small morale = 35 experience point value = 0 Special Ability = monsterLevel,2 classes = fighter form = animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 2,1,0,attacks, attack = 2,1,0,attacks, attack = 4,1,1,bites,monsterPoisonFrog Undead = none \(END) \(BEGIN) name = Kobold Key = 97 icon file = icon_Kobold.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 10 movement rate = 6 hit dice = 0.500000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = small morale = 25 experience point value = 7 Special Ability = IsPerson,monster Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Swept,1 classes = fighter form = none penalty = GnomeTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Dagger item = Shield attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Kuo-toa Key = 98 icon file = icon_KuoToa.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 4 movement rate = 9 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = medium morale = 40 experience point value = 100 Special Ability = IsImmunePoison,monster Special Ability = monsterLevel,3 Special Ability = monster_ElementalResistance,electricity classes = fighter form = large + none penalty = none immunity = poison + none Misc Options = none item = none attack = 4,1,1,attacks, Undead = none \(END) \(BEGIN) name = Lamia Key = 99 icon file = icon_Lamia.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 13 armor class = 3 movement rate = 24 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 9 THAC0 = 12 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil classes = any form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Dagger item = Dagger attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Lesser Air Elemental Key = 100 icon file = icon_LesserAirElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 36 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 1500 Special Ability = monsterLevel,8 Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 10,2,0,attacks, Undead = none \(END) \(BEGIN) name = Lesser Earth Elemental Key = 101 icon file = icon_LesserEarthElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 6 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 1500 Special Ability = monsterLevel,8 Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 8,4,0,attacks, Undead = none \(END) \(BEGIN) name = Lesser Fire Elemental Key = 102 icon file = icon_LesserFireElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 1500 Special Ability = monsterLevel,8 Special Ability = monster_ElementalImmunity,fire Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 8,3,0,attacks, Undead = none \(END) \(BEGIN) name = Lesser Water Elemental Key = 103 icon file = icon_LesserWaterElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 6 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 1500 Special Ability = monsterLevel,8 Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 6,5,0,attacks, Undead = none \(END) \(BEGIN) name = Lion Key = 104 icon file = icon_Lion.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 5 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = monsterLevel,6 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,0,claws,monsterRearClawRake1 attack = 4,1,0,claws,monsterRearClawRake2 attack = 10,1,0,bites, Undead = none \(END) \(BEGIN) name = Lizard Man Key = 105 icon file = icon_LizardMan.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 6 movement rate = 6 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 16 magic resistance = 0 size = medium morale = 35 experience point value = 65 Special Ability = IsPerson,monster Special Ability = monsterLevel,3 classes = fighter form = none penalty = none immunity = none Misc Options = can be held/charmed + none item = Javelin item = Shield item = Trident attack = 2,1,0,attacks, attack = 2,1,0,attacks, attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Lizard Man King Key = 106 icon file = icon_LizardManKing.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 6 movement rate = 9 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = large morale = 40 experience point value = 870 Special Ability = IsPerson,monster Special Ability = monsterLevel,8 Special Ability = monster_CombatantAlignment,evil classes = fighter form = large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,3,2,attacks, Undead = none \(END) \(BEGIN) name = Manes Key = 107 icon file = icon_Manes.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 7 movement rate = 3 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = small morale = 40 experience point value = 30 Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = any form = none penalty = none immunity = death magic + confusion + none Misc Options = none item = none attack = 2,1,0,hits, attack = 2,1,0,hits, attack = 4,1,0,bites, Undead = none \(END) \(BEGIN) name = Medusa Key = 108 icon file = icon_Medusa.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 13 armor class = 5 movement rate = 9 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = medium morale = 35 experience point value = 869 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil classes = any form = none penalty = none immunity = none Misc Options = none item = monsterMedusaFleshToStone attack = 4,1,0,attacks,monsterPoison attack = 1,1,0,gazes, Undead = none \(END) \(BEGIN) name = Mind Flayer Key = 109 icon file = icon_MindFlayer.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 18 armor class = 5 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 12 magic resistance = 0 size = medium morale = 45 experience point value = 2232 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil classes = any form = none penalty = none immunity = none Misc Options = none item = monsterMindBlast item = monsterMindBlast attack = 1,2,0,attacks, attack = 1,2,0,attacks, attack = 1,2,0,attacks, attack = 1,2,0,attacks, Undead = none \(END) \(BEGIN) name = Minotaur Key = 110 icon file = icon_Minotaur.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 6 movement rate = 12 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 13 magic resistance = 0 size = large morale = 32 experience point value = 616 Special Ability = monsterLevel,7 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = Chain Mail item = Bastard Sword attack = 4,2,0,attacks, attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Mobat Key = 111 icon file = icon_Mobat.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveWings.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 7 movement rate = 15 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = large morale = 30 experience point value = 270 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil classes = any form = mammal + animal + large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,2,0,bites, Undead = none \(END) \(BEGIN) name = Modron Duodrone Key = 112 icon file = icon_ModronDuodrone.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 6 movement rate = 9 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 19 magic resistance = 0 size = medium morale = 50 experience point value = 80 Special Ability = monsterLevel,3 Special Ability = Summoned,plane classes = any form = none penalty = none immunity = confusion + none Misc Options = none item = none attack = 4,1,1,hits, attack = 4,1,1,hits, Undead = none \(END) \(BEGIN) name = Modron Monodrone Key = 113 icon file = icon_ModronMonodrone.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 7 movement rate = 6 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 19 magic resistance = 0 size = medium morale = 40 experience point value = 38 Special Ability = monsterLevel,2 Special Ability = Summoned,plane classes = any form = none penalty = none immunity = confusion + none Misc Options = none item = none attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Modron Quadrone Key = 114 icon file = icon_ModronQuadrone.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 11 armor class = 6 movement rate = 9 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 17 magic resistance = 0 size = medium morale = 50 experience point value = 275 Special Ability = monsterLevel,4 Special Ability = Summoned,plane classes = any form = none penalty = none immunity = confusion + none Misc Options = none item = none attack = 4,1,3,hits, attack = 4,1,3,hits, attack = 4,1,3,hits, attack = 4,1,3,hits, Undead = none \(END) \(BEGIN) name = Modron Tridrone Key = 115 icon file = icon_ModronTridrone.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 5 movement rate = 12 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 18 magic resistance = 0 size = medium morale = 50 experience point value = 200 Special Ability = monsterLevel,3 Special Ability = Summoned,plane classes = any form = none penalty = none immunity = confusion + none Misc Options = none item = none attack = 4,1,2,hits, attack = 4,1,2,hits, attack = 4,1,2,hits, Undead = none \(END) \(BEGIN) name = Mummy Key = 116 icon file = icon_Mummy.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 3 movement rate = 6 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 13 magic resistance = 0 size = medium morale = 37 experience point value = 1366 Special Ability = monsterLevel,7 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ElementalVulnerability,fire Special Ability = monster_ImmunePoison,monster Special Ability = monster_MummyFear,6 Special Ability = monster_VulnerableToHolyWater,monster Special Ability = monster_WeaponImmunity,normal Special Ability = monster_WeaponResistance,magical classes = fighter form = none penalty = none immunity = poison + death magic + none Misc Options = none item = none attack = 12,1,0,attacks,monsterMummyRot Undead = Mummy \(END) \(BEGIN) name = Myconid Key = 117 icon file = icon_Myconid.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 10 movement rate = 9 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = medium morale = 35 experience point value = 86 Special Ability = IsPlant,1 Special Ability = monsterLevel,3 classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 4,3,0,attacks, Undead = none \(END) \(BEGIN) name = Neo-Otyugh Key = 118 icon file = icon_NeoOtyugh.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 12 armor class = 0 movement rate = 6 hit dice = 11.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 10 magic resistance = 0 size = large morale = 45 experience point value = 2160 Special Ability = monsterLevel,11 classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 3,1,0,bites,Cause Disease attack = 6,2,0,attacks, attack = 6,2,0,attacks, Undead = none \(END) \(BEGIN) name = Norker Key = 119 icon file = icon_Norker.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 3 movement rate = 9 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 18 magic resistance = 0 size = medium morale = 30 experience point value = 30 Special Ability = IsPerson,monster Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + none penalty = DwarfTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Club attack = 8,1,0,attacks, attack = 2,1,0,bites, Undead = none \(END) \(BEGIN) name = Northern Bear Key = 120 icon file = icon_NorthernBear.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 0 armor class = 6 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 8 THAC0 = 1 magic resistance = 0 size = large morale = 35 experience point value = 1400 Special Ability = monsterLevel,10 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,2,0,bites, attack = 10,1,0,claws,monsterBearHug1 attack = 10,1,0,claws,monsterBearHug2 Undead = none \(END) \(BEGIN) name = Nupperibo Key = 121 icon file = icon_Nupperibo.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 9 movement rate = 6 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 40 experience point value = 22 Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Regeneration,1 Special Ability = Summoned,plane classes = any form = none penalty = none immunity = death magic + confusion + none Misc Options = none item = none attack = 2,1,0,hits, attack = 2,1,0,hits, Undead = none \(END) \(BEGIN) name = Ogre Key = 122 icon file = icon_Ogre.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 8 armor class = 5 movement rate = 9 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 15 magic resistance = 0 size = large morale = 50 experience point value = 175 Special Ability = monsterLevel,5 Special Ability = monster_CombatantAlignment,evil classes = fighter form = giant + large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 10,1,2,attacks, Undead = none \(END) \(BEGIN) name = Ogre Mage Key = 123 icon file = icon_OgreMage.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 12 armor class = 4 movement rate = 9 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 15 magic resistance = 0 size = large morale = 40 experience point value = 0 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Regeneration1,OgreMage classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 12,1,0,attacks, Undead = none \(END) \(BEGIN) name = Orc Key = 124 icon file = icon_Orc.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 10 movement rate = 12 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 30 experience point value = 15 Special Ability = IsPerson,monster Special Ability = monsterLevel,1 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + none penalty = DwarfTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Spear item = Ring Mail item = Helm attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Orc Chieftain Key = 125 icon file = icon_OrcChieftain.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 10 movement rate = 9 hit dice = 16.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 18 magic resistance = 0 size = medium morale = 30 experience point value = 65 Special Ability = IsPerson,monster Special Ability = monsterLevel,3 Special Ability = monster_CombatantAlignment,evil classes = fighter form = mammal + none penalty = DwarfTHAC0 + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = Scale Mail item = Broad Sword item = Short Bow item = Arrow attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Otyugh Key = 126 icon file = icon_Otyugh.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 8 armor class = 3 movement rate = 6 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 45 experience point value = 0 Special Ability = monsterLevel,6 classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 4,1,1,bites,Cause Disease attack = 8,1,0,attacks, attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Owl Key = 127 icon file = icon_Owl.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveWings.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 5 movement rate = 27 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = small morale = 35 experience point value = 34 Special Ability = monsterLevel,1 classes = any form = animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 2,1,0,attacks, attack = 2,1,0,attacks, attack = 1,1,0,bites, Undead = none \(END) \(BEGIN) name = Owlbear Key = 128 icon file = icon_Owlbear.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 4 armor class = 5 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 15 magic resistance = 0 size = large morale = 35 experience point value = 0 Special Ability = monsterLevel,6 classes = fighter form = mammal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,1,0,attacks,monsterBearHug1 attack = 6,1,0,attacks,monsterBearHug2 attack = 6,2,0,bites, Undead = none \(END) \(BEGIN) name = Purple Worm Key = 129 icon file = icon_PurpleWorm.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 0 armor class = 6 movement rate = 9 hit dice = 15.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 5 magic resistance = 0 size = large morale = 30 experience point value = 5560 Special Ability = monsterLevel,15 classes = fighter form = large + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 12,2,0,bites,monsterPurpleWormBite attack = 4,2,0,stings,monsterPoison Undead = none \(END) \(BEGIN) name = Pyrolisk Key = 130 icon file = icon_Pyrolisk.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 6 movement rate = 6 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = small morale = 35 experience point value = 435 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,fire classes = any form = animal + none penalty = none immunity = none Misc Options = none item = none attack = 3,1,0,bites,Flesh to Stone Undead = none \(END) \(BEGIN) name = Raven Key = 131 icon file = icon_Raven.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 1 armor class = 7 movement rate = 36 hit dice = 0.250000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 0 experience point value = 0 Special Ability = monsterLevel,1 Special Ability = monster_Swept,1 classes = any form = animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 1,1,0,attacks, Undead = none \(END) \(BEGIN) name = Red Dragon Key = 132 icon file = icon_RedDragon.png,0,2,384,192,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 14 armor class = -1 movement rate = 9 hit dice = 50.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 6 magic resistance = 0 size = large morale = 35 experience point value = 11000 Special Ability = monsterLevel,13 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = monsterDragonBreathFire item = monsterDragonBreathFire item = monsterDragonBreathFire attack = 8,1,0,attacks, attack = 8,1,0,attacks, attack = 10,3,0,attacks, Undead = none \(END) \(BEGIN) name = Red Slaad Key = 133 icon file = icon_RedSlaad.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 6 movement rate = 6 hit dice = 7.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 14 magic resistance = 0 size = large morale = 40 experience point value = 1099 Special Ability = monsterLevel,7 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Regeneration,3 Special Ability = monster_SummonSlaad,1 Special Ability = Summoned,plane classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 4,1,0,hits, attack = 4,1,0,hits, attack = 8,2,0,bites, Undead = none \(END) \(BEGIN) name = Remorhaz Key = 134 icon file = icon_Remorhaz.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 1 armor class = 0 movement rate = 12 hit dice = 11.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 10 magic resistance = 75 size = large morale = 35 experience point value = 2340 Special Ability = monsterLevel,11 classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 6,6,0,attacks, Undead = none \(END) \(BEGIN) name = Rhinoceros Key = 135 icon file = icon_Rhinoceros.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 3 armor class = 6 movement rate = 12 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 12 magic resistance = 0 size = large morale = 35 experience point value = 1336 Special Ability = monsterLevel,9 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,2,0,attacks, Undead = none \(END) \(BEGIN) name = Satyr Key = 136 icon file = icon_Satyr.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 13 armor class = 5 movement rate = 18 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 50 size = medium morale = 35 experience point value = 380 Special Ability = monsterLevel,5 classes = any form = mammal + none penalty = none immunity = none Misc Options = none item = none attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = Shadow Key = 137 icon file = icon_Shadow.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 7 movement rate = 12 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 16 magic resistance = 0 size = medium morale = 50 experience point value = 0 Special Ability = monsterLevel,4 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_WeaponImmunity,normal classes = any form = none penalty = none immunity = poison + death magic + confusion + none Misc Options = none item = none attack = 4,1,1,hits,monsterDrainStrength Undead = Shadow \(END) \(BEGIN) name = Shambling Mound Key = 138 icon file = icon_ShamblingMound.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 3 armor class = 0 movement rate = 6 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 12 magic resistance = 0 size = large morale = 45 experience point value = 2200 Special Ability = IsPlant,1 Special Ability = monsterLevel,8 Special Ability = monster_ElementalGrowth,electricity Special Ability = monster_ElementalImmunity,fire Special Ability = monster_Engulf,monster Special Ability = monster_WeaponResistance,normal Special Ability = spell_ColdResistant,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 4,2,0,attacks,monsterEngulf1 attack = 4,2,0,attacks,monsterEngulf2 Undead = none \(END) \(BEGIN) name = Silver Dragon Key = 139 icon file = icon_SilverDragon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 14 armor class = -1 movement rate = 9 hit dice = 50.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 6 magic resistance = 0 size = large morale = 35 experience point value = 11000 Special Ability = monsterLevel,13 Special Ability = monster_CombatantAlignment,good Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = monsterDragonBreathColdSilver item = monsterDragonBreathColdSilver item = monsterDragonBreathColdSilver attack = 6,1,0,attacks, attack = 6,1,0,attacks, attack = 6,5,0,bites, Undead = none \(END) \(BEGIN) name = Skeletal Dog Key = 140 icon file = icon_SkeletalDog.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 8 movement rate = 6 hit dice = 0.800000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = medium morale = 50 experience point value = 15 Special Ability = monsterLevel,1 Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ImmuneCharm,monster Special Ability = monster_ImmuneFear,monster Special Ability = monster_ImmuneHold,monster Special Ability = monster_ImmuneSleep,monster Special Ability = monster_Swept,1 Special Ability = monster_VulnerableToHolyWater,monster Special Ability = monster_WeaponResistanceType,slashing classes = fighter form = none penalty = none immunity = poison + death magic + none Misc Options = none item = none attack = 4,1,0,attacks, Undead = Skeleton \(END) \(BEGIN) name = Skeleton Key = 141 icon file = icon_Skeleton.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 7 movement rate = 12 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = medium morale = 50 experience point value = 18 Special Ability = monsterLevel,1 Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ImmuneCharm,monster Special Ability = monster_ImmuneFear,monster Special Ability = monster_ImmuneHold,monster Special Ability = monster_ImmuneSleep,monster Special Ability = monster_VulnerableToHolyWater,monster Special Ability = monster_WeaponResistanceType,slashing classes = fighter form = none penalty = none immunity = poison + death magic + none Misc Options = none item = none attack = 6,1,0,attacks, Undead = Skeleton \(END) \(BEGIN) name = Stirge Key = 142 icon file = icon_Stirge.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 1 armor class = 8 movement rate = 18 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 18 magic resistance = 0 size = small morale = 35 experience point value = 46 Special Ability = monsterLevel,4 classes = any form = animal + none penalty = none immunity = none Misc Options = none item = none attack = 3,1,0,attacks,monsterStirgeAttack Undead = none \(END) \(BEGIN) name = Stone Giant Key = 143 icon file = icon_StoneGiant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 10 armor class = 0 movement rate = 12 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 12 magic resistance = 0 size = large morale = 40 experience point value = 2332 Special Ability = monsterLevel,10 classes = any form = giant + large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Stone Golem Key = 144 icon file = icon_StoneGolem.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 0 armor class = 5 movement rate = 6 hit dice = 60.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 9 magic resistance = 0 size = large morale = 50 experience point value = 8950 Special Ability = monsterLevel,14 Special Ability = monster_WeaponImmunity,2 Special Ability = spell_ImmuneSpells,monster classes = any form = large + none penalty = none immunity = poison + death magic + confusion + vorpal weapon + none Misc Options = none item = none attack = 8,3,0,attacks, Undead = none \(END) \(BEGIN) name = Svirfneblin Fighter Key = 145 icon file = icon_SvirfneblinFighter.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 15 armor class = 10 movement rate = 9 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 6 THAC0 = 17 magic resistance = 20 size = small morale = 35 experience point value = 315 Special Ability = IsPerson,monster Special Ability = monsterLevel,4 Special Ability = monster_Class,0 Special Ability = monster_Race,gnome Special Ability = monster_SpellImmunity Special Ability = race_ShortSaveBonus,svirfneblin classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Svirfneblin Chain Mail item = Dagger|1 item = Military Pick|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Svirfneblin Warrior Key = 146 icon file = icon_SvirfneblinWarrior.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 15 armor class = 10 movement rate = 9 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 6 THAC0 = 16 magic resistance = 20 size = small morale = 35 experience point value = 365 Special Ability = IsPerson,monster Special Ability = monsterLevel,5 Special Ability = monster_Class,0 Special Ability = monster_Race,gnome Special Ability = monster_SpellImmunity Special Ability = race_ShortSaveBonus,svirfneblin classes = fighter form = mammal + none penalty = none immunity = none Misc Options = none item = Svirfneblin Chain Mail|1 item = Dagger|1 item = Short Sword|1 attack = 4,1,0,attacks, Undead = none \(END) \(BEGIN) name = Tiger Key = 147 icon file = icon_Tiger.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 5 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 5 THAC0 = 15 magic resistance = 0 size = medium morale = 40 experience point value = 0 Special Ability = monsterLevel,6 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,0,claws,monsterRearClawRake1 attack = 4,1,0,claws,monsterRearClawRake2 attack = 10,1,0,bites, Undead = none \(END) \(BEGIN) name = Treant Key = 148 icon file = icon_Treant.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 13 armor class = 0 movement rate = 12 hit dice = 10.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 10 magic resistance = 0 size = large morale = 40 experience point value = 2510 Special Ability = IsPlant,1 Special Ability = monsterLevel,10 classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 6,3,0,hits, attack = 6,3,0,hits, Undead = none \(END) \(BEGIN) name = Troglodyte Key = 149 icon file = icon_Troglodyte.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 6 armor class = 5 movement rate = 12 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 16 magic resistance = 0 size = medium morale = 35 experience point value = 52 Special Ability = IsPerson,monster Special Ability = monsterLevel,2 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_Revulsion,6 classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 3,1,0,attacks, attack = 3,1,0,attacks, attack = 4,1,1,bites, Undead = none \(END) \(BEGIN) name = Troll Key = 150 icon file = icon_Troll.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 4 movement rate = 12 hit dice = 6.000000 treat HD as hit points = no hit dice bonus = 6 THAC0 = 13 magic resistance = 0 size = large morale = 35 experience point value = 861 Special Ability = monsterLevel,8 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_TrollGetUp,monster Special Ability = monster_TrollRegeneration,3 classes = fighter form = large + none penalty = DwarfAC + GnomeAC + RangerDmg + none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,4,attacks, attack = 4,1,4,attacks, attack = 8,1,4,attacks, Undead = none \(END) \(BEGIN) name = Umber Hulk Key = 151 icon file = icon_UmberHulk.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 9 armor class = 2 movement rate = 6 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 8 THAC0 = 12 magic resistance = 0 size = large morale = 35 experience point value = 1780 Special Ability = monsterLevel,10 Special Ability = monster_CombatantAlignment,evil classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 4,3,0,attacks, attack = 4,3,0,attacks, attack = 5,2,0,attacks, attack = 1,1,0,gazes,monsterConfusionGaze Undead = none \(END) \(BEGIN) name = Unicorn Key = 152 icon file = icon_Unicorn.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 9 armor class = 3 movement rate = 24 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 16 magic resistance = 0 size = large morale = 40 experience point value = 0 Special Ability = monsterLevel,5 Special Ability = monster_ImmuneCharm,monster Special Ability = monster_ImmuneHold,monster classes = any form = mammal + animal + none penalty = none immunity = death magic + none Misc Options = none item = none attack = 6,1,0,attacks, attack = 6,1,0,attacks, attack = 6,2,0,attacks, Undead = none \(END) \(BEGIN) name = Vampire Key = 153 icon file = icon_Vampire.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 16 armor class = 1 movement rate = 12 hit dice = 8.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 11 magic resistance = 0 size = medium morale = 40 experience point value = 4132 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalResistance,electricity Special Ability = monster_ImmuneFear,monster Special Ability = monster_ImmuneHold,monster Special Ability = monster_ImmuneSleep,monster Special Ability = monster_VulnerableToHolyWater,monster Special Ability = monster_WeaponImmunity,normal classes = any form = none penalty = none immunity = poison + death magic + confusion + none Misc Options = none item = none attack = 6,1,4,attacks,monsterDrainLevelVamp attack = 1,1,0,gazes,monsterCharmGaze Undead = Vampire \(END) \(BEGIN) name = Water Elemental Key = 154 icon file = icon_WaterElemental.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 2 movement rate = 6 hit dice = 16.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 7 magic resistance = 0 size = large morale = 35 experience point value = 3810 Special Ability = monsterLevel,16 Special Ability = monster_WeaponImmunity,2 Special Ability = Summoned,plane classes = fighter form = large + none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 6,5,0,attacks, Undead = none \(END) \(BEGIN) name = Wererat Key = 155 icon file = icon_Wererat.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 6 movement rate = 12 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 35 experience point value = 250 Special Ability = monsterLevel,3 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_WeaponImmunity,normal classes = any form = mammal + none penalty = none immunity = none Misc Options = none item = none attack = 8,1,0,attacks, Undead = none \(END) \(BEGIN) name = Werewolf Key = 156 icon file = icon_Werewolf.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 10 armor class = 5 movement rate = 15 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 15 magic resistance = 0 size = medium morale = 35 experience point value = 290 Special Ability = monsterLevel,5 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_WeaponImmunity,normal classes = any form = mammal + none penalty = none immunity = none Misc Options = none item = none attack = 4,2,0,attacks, Undead = none \(END) \(BEGIN) name = White Dragon Key = 157 icon file = icon_WhiteDragon.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 7 armor class = 3 movement rate = 12 hit dice = 30.000000 treat HD as hit points = no hit dice bonus = 0 THAC0 = 13 magic resistance = 0 size = large morale = 40 experience point value = 7000 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_DragonFear,6 Special Ability = monster_ImmuneDragonFear,monster classes = any form = large + none penalty = none immunity = none Misc Options = none item = none attack = 6,1,0,attacks, attack = 6,1,0,attacks, attack = 8,2,0,bites, Undead = none \(END) \(BEGIN) name = Wight Key = 158 icon file = icon_Wight.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 5 movement rate = 12 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 15 magic resistance = 0 size = medium morale = 35 experience point value = 535 Special Ability = monsterLevel,5 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ImmuneFear,monster Special Ability = monster_WeaponImmunity,normal classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 4,1,0,attacks,monsterDrainLevel Undead = Wight \(END) \(BEGIN) name = Wild Boar Key = 159 icon file = icon_WildBoar.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 3 armor class = 7 movement rate = 15 hit dice = 3.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 17 magic resistance = 0 size = medium morale = 35 experience point value = 0 Special Ability = monsterLevel,4 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,3,0,attacks, Undead = none \(END) \(BEGIN) name = Wild Dog Key = 160 icon file = icon_WildDog.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 7 movement rate = 15 hit dice = 1.000000 treat HD as hit points = yes hit dice bonus = 1 THAC0 = 18 magic resistance = 0 size = small morale = 35 experience point value = 30 Special Ability = monsterLevel,2 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,0,bites, Undead = none \(END) \(BEGIN) name = Winter Wolf Key = 161 icon file = icon_WinterWolf.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 5 movement rate = 18 hit dice = 6.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 15 magic resistance = 0 size = medium morale = 35 experience point value = 275 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,2,0,bites, Undead = none \(END) \(BEGIN) name = Wolf Key = 162 icon file = icon_Wolf.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 3 armor class = 7 movement rate = 18 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 2 THAC0 = 18 magic resistance = 0 size = medium morale = 35 experience point value = 95 Special Ability = monsterLevel,3 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,1,bites, Undead = none \(END) \(BEGIN) name = Woolly Mammoth Key = 163 icon file = icon_WoollyMammoth.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_CharMove.wav death sound = sound_CharDeath.wav intelligence = 0 armor class = 5 movement rate = 12 hit dice = 13.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = large morale = 35 experience point value = 0 Special Ability = monsterLevel,13 classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,3,0,attacks, attack = 6,3,0,attacks, attack = 6,2,0,attacks, attack = 6,2,0,attacks, attack = 8,2,0,attacks, Undead = none \(END) \(BEGIN) name = Worg Key = 164 icon file = icon_Worg.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 7 armor class = 6 movement rate = 18 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 16 magic resistance = 0 size = medium morale = 35 experience point value = 190 Special Ability = monsterLevel,5 Special Ability = monster_CombatantAlignment,evil classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,2,0,bites, Undead = none \(END) \(BEGIN) name = Wraith Key = 165 icon file = icon_Wraith.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 12 armor class = 4 movement rate = 12 hit dice = 5.000000 treat HD as hit points = yes hit dice bonus = 3 THAC0 = 15 magic resistance = 0 size = medium morale = 37 experience point value = 713 Special Ability = monsterLevel,6 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ImmuneFear,monster Special Ability = monster_WeaponImmunity,normal classes = fighter form = none penalty = none immunity = poison + death magic + vorpal weapon + none Misc Options = none item = none attack = 6,1,0,attacks,monsterDrainLevel Undead = Wraith \(END) \(BEGIN) name = Wyvern Key = 166 icon file = icon_Wyvern.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 6 armor class = 3 movement rate = 6 hit dice = 7.000000 treat HD as hit points = yes hit dice bonus = 7 THAC0 = 12 magic resistance = 0 size = large morale = 35 experience point value = 1275 Special Ability = monsterLevel,9 classes = any form = animal + large + none penalty = none immunity = none Misc Options = none item = none attack = 6,1,0,stings,monsterPoisonWyvern attack = 8,2,0,bites, Undead = none \(END) \(BEGIN) name = Xorn Key = 167 icon file = icon_Xorn.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = -2 movement rate = 9 hit dice = 7.000000 treat HD as hit points = yes hit dice bonus = 7 THAC0 = 12 magic resistance = 0 size = medium morale = 35 experience point value = 1625 Special Ability = monsterLevel,9 Special Ability = monster_ElementalImmunity,fire Special Ability = monster_ElementalResistance,electricity Special Ability = Summoned,plane classes = any form = none penalty = none immunity = none Misc Options = none item = none attack = 6,4,0,attacks, attack = 3,1,0,attacks, attack = 3,1,0,attacks, attack = 3,1,0,attacks, Undead = none \(END) \(BEGIN) name = Xvart Key = 168 icon file = icon_Xvart.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 9 armor class = 10 movement rate = 6 hit dice = 0.900000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 20 magic resistance = 0 size = small morale = 35 experience point value = 10 Special Ability = monsterLevel,1 Special Ability = monster_Swept,1 classes = any form = none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 4,1,1,attacks, Undead = none \(END) \(BEGIN) name = Yeti Key = 169 icon file = icon_Yeti.png,0,2,48,48,0,1,0 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathLarge.wav intelligence = 9 armor class = 6 movement rate = 15 hit dice = 4.000000 treat HD as hit points = yes hit dice bonus = 4 THAC0 = 15 magic resistance = 0 size = large morale = 35 experience point value = 535 Special Ability = monsterLevel,5 Special Ability = monster_CombatantAlignment,evil Special Ability = monster_ElementalImmunity,cold classes = any form = mammal + animal + none penalty = none immunity = none Misc Options = none item = none attack = 6,1,0,claws, attack = 6,1,0,claws, Undead = none \(END) \(BEGIN) name = Yuan Ti Key = 170 icon file = icon_YuanTi.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 17 armor class = 0 movement rate = 9 hit dice = 9.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 11 magic resistance = 0 size = medium morale = 35 experience point value = 150 Special Ability = monsterLevel,9 Special Ability = monster_CombatantAlignment,evil classes = any form = snake + none penalty = none immunity = none Misc Options = can be held/charmed + none item = none attack = 6,1,0,attacks, attack = 6,1,0,attacks, Undead = none \(END) \(BEGIN) name = Zombie Key = 171 icon file = icon_Zombie.png,0,2,48,48,0,1,2 miss sound = sound_Miss.wav hit sound = sound_Hit.wav move sound = sound_MonsterMoveStep.wav death sound = sound_MonsterDeathMedium.wav intelligence = 0 armor class = 8 movement rate = 6 hit dice = 2.000000 treat HD as hit points = yes hit dice bonus = 0 THAC0 = 19 magic resistance = 0 size = medium morale = 50 experience point value = 36 Special Ability = monsterLevel,2 Special Ability = monster_ElementalImmunity,cold Special Ability = monster_ImmuneCharm,monster Special Ability = monster_ImmuneHold,monster Special Ability = monster_ImmuneSleep,monster Special Ability = monster_VulnerableToHolyWater,monster classes = any form = none penalty = none immunity = poison + death magic + confusion + none Misc Options = none item = none attack = 8,1,0,attacks, Undead = Zombie \(END) \(BEGIN) name = $$Help Special Ability = Date,"September 8, 2012" Special Ability = Version, ".9936" Special Ability = Update9717, "added Summon,plane to all extra-planar monsters" Special Ability = Update974, "added monster_Race, monster_Class to drow, duergar, dwarf, elf, gnome and svirneblin monsters" Special Ability = Update9763, "changed monster_Race to drow on all drow monsters" Special Ability = Updates9851, "fixed beholder and hell hound" Special Ability = Updates9854, "fixed poison" Special Ability = Updates9855, "fixed AC for humanoids that use armor" Special Ability = Updates9932, "updated Mummy" Special Ability = Updates9936, "added Invisible Stalker" Special Ability = Updates9939, "updated Shadow" Special Ability = Updates9951, "updated Ghast" \(END)