Opened Error Log on Wed Oct 15 09:44:57 2014
0496c08d      0 0000000000000000 Engine Version: 1.0100000000
0496c090      0 0000000000000000 Working directory = D:\projects\UAF_101\Release_101\Tutorial.design\
0496c092      0 0000000000000000 Loading Config File = 'D:\projects\UAF_101\Release_101\Tutorial.design\Data\config.txt'
0496c092      0 0000000000000000 DisableScreenSaver = 1
0496c092      0 0000000000000000 Force_SysMem = 1
0496c092      0 0000000000000000 Error Log ON
0496c097      0 0000000000000000 Total optional wall formats: 6
0496c097      0 0000000000000000 CreateEx(0,0,640,480)
0496c0ac      0 0000000000000000 CreateEx ClientRect = 0 0 1280 1024
0496c0ec      0 0000000000000000 OS:  Workstation version 6.0 Service Pack 2 (Build 6002)
0496c0ec      0 0000000000000000 DX: DirectX 8
0496c0ec      0 0000000000000000 IE: 9.0.8112.16421
0496c0ec      0 0000000000000000 InitGame ClientRect = 0 0 1280 1024
0496c0ed      0 0000000000000000 Enter InitFullScreen
0496c0ed      0 0000000000000000 Creating pScreen
0496c103      0 0000000000000000 Checking SysMem Flag
0496c103      0 0000000000000000 Checking video modes
0496c103      0 0000000000000000 Checking 640 x 480 x 32
0496c103      0 0000000000000000 Using video mode 640 x 480 x 32
0496c103      0 0000000000000000 Creating full screen()
0496c2b0      0 0000000000000000 screen created ok
0496c2b0      0 0000000000000000 InitGraphics fullscreen at 640 x 480 x 32
0496c2b0      0 0000000000000000 Init WallSlot image cache with size 48
0496c2b0      0 0000000000000000 Init BgSlot image cache with size 32
0496c2bb      0 0000000000000000 Loaded sound lib file Bass.dll, ver 1.6
0496c2bb      0 0000000000000000 Sound playback rate = 22050
0496c38a      0 0000000000000000 Sound card 1 desc: Primary Sound Driver
0496c38a      0 0000000000000000 Sound card 2 desc: Speakers (IDT High Definition Audio CODEC)
0496c38a      0 0000000000000000 Sound card 3 desc: Speakers (DaShen Audio Filter Driver (DaShen Copyright))
0496c38a      0 0000000000000000 Sound card 4 desc: Speakers (WsAudio_Device)
0496c38a      0 0000000000000000 Sound Card Info: hwsize 0, hwfree 0, freesam 0, free3d 0, minrate 100, maxrate 200000, eax 0, a3d 0, dsver 8
0496c38a      0 0000000000000000 Sound Card Info: Continuous sample rates supported
0496c38a      0 0000000000000000 Sound Card Info: mono sample rates supported in hw
0496c38a      0 0000000000000000 Sound Card Info: stereo sample rates supported in hw
0496c38a      0 0000000000000000 Sound Card Info: 8-bit sample rates supported in hw
0496c38a      0 0000000000000000 Sound Card Info: 16-bit sample rates supported in hw
0496c38b      0 0000000000000000 First 8 bytes of 'game.dat' = FABCDEFABCDEFABF
0496c38b      0 0000000000000000 Loading design D:\projects\UAF_101\Release_101\Tutorial.design\Data\game.dat, version 0.9997280000...
0496c38c      0 0000000000000000 EditorStatusMsg: Loading design data...
0496c38c      0 0000000000000000 Finished clearing old design
0496c38c      0 0000000000000000 Loading special abilities DB
0496c395      0 0000000000000000 Finished loading SpecialAbilitiesDB
0496c395      0 0000000000000000 Loading item DB version: 1.0008000
0496c3aa      0 0000000000000000 Finished loading ItemDB
0496c3aa      0 0000000000000000 Loading monster DB version: 1.0008000
0496c3b3      0 0000000000000000 Finished loading MonsterDB
0496c3b4      0 0000000000000000 Loading spell DB version: 1.0008000
0496c3e6      0 0000000000000000 Finished loading SpellDB
0496c3e7      0 0000000000000000 Loaded 12 entries from D:\projects\UAF_101\Release_101\Tutorial.design\Data\races.dat
0496c3e8      0 0000000000000000 Loaded 9 entries from D:\projects\UAF_101\Release_101\Tutorial.design\Data\baseclass.dat
0496c3e9      0 0000000000000000 Loaded 20 entries from D:\projects\UAF_101\Release_101\Tutorial.design\Data\classes.dat
0496c3e9      0 0000000000000000 Loaded 6 entries from D:\projects\UAF_101\Release_101\Tutorial.design\Data\ability.dat
0496c3eb      0 0000000000000000 Finished loading globalData
0496c3eb      0 0000000000000000 EditorStatusMsg: Design data loaded.
0496c3eb      0 0000000000000000 Design AI in combat loaded, version 0.9997280
0496c3eb      0 0000000000000000 Design Version: 0.9997280
0496c3eb      0 0000000000000000 PlayAs Version: 0.9140000
0496c3eb      0 0000000000000000 GuidedTour Version: 0.9140000
0496c3eb      0 0000000000000000 ItemUseEvent Version: 0.9140000
0496c3eb      0 0000000000000000 SpecialItemKeyQty Version: 0.9140000
0496c3ec      0 0000000000000000 Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\cursor_Arrows.png,32,32,15
0496c3ed      0 0000000000000000 rval = 0 = Create(01de7d50,32,32) SurfaceID = 2
0496c3ed      0 0000000000000000 Creating fonts from SYSTEM
0496c422      0 0000000000000000 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\AreaViewArt.png,1)  SurfaceID = 25
0496c425      0 0000000000000000 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Horizontal.png,1)  SurfaceID = 26
0496c428      0 0000000000000000 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Vertical.png,1)  SurfaceID = 27
0496c42b      0 0000000000000000 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Viewport.png,1)  SurfaceID = 28
0496c42b      0 0000000000000000 Game initialized successfully
0496ee49      0 0000000000002a6c AddOverRideMenu(LOADING...,-1)
0496ee4a      0 0000000000002a6c EditorStatusMsg: Loading level data...
0496ee4e      0 0000000000002a6c Start loading WallSetSurfaces
0496ee57      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_TanBrick.png,1)  SurfaceID = 29
0496ee5f      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\door_Wood.png,1)  SurfaceID = 30
0496ee68      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_TanBrickArch.png,1)  SurfaceID = 31
0496ee73      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStone.png,1)  SurfaceID = 32
0496ee7d      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\door_Metal.png,1)  SurfaceID = 33
0496ee88      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\overlay_Window.png,1)  SurfaceID = 34
0496ee92      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStoneArch.png,1)  SurfaceID = 35
0496ee9e      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStoneStairsDown.png,1)  SurfaceID = 36
0496eeab      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStoneStairsUp.png,1)  SurfaceID = 37
0496eeb4      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\overlay_Torch.png,1)  SurfaceID = 38
0496eebc      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\overlay_Bulletin.png,1)  SurfaceID = 39
0496eec7      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_Rock.png,1)  SurfaceID = 40
0496eed1      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_WoodArch.png,1)  SurfaceID = 41
0496eedb      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_Barrels.png,1)  SurfaceID = 42
0496eee6      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_EvergreenTree.png,1)  SurfaceID = 43
0496eeea      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_IndoorStone.png,1)  SurfaceID = 44
0496eeef      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_IndoorWood.png,1)  SurfaceID = 45
0496eef3      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_IndoorWood2.png,1)  SurfaceID = 46
0496eef8      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_OutdoorGrass.png,1)  SurfaceID = 47
0496eefc      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_OutdoorGrassNight.png,1)  SurfaceID = 48
0496ef00      0 0000000000002a6c rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_OutdoorStone.png,1)  SurfaceID = 49
0496ef00      0 0000000000002a6c EditorStatusMsg: Level data loaded.
0496ef00      0 0000000000002a6c Level 1 loaded, 10x10, ver 1.0000000
0496ef01      0 0000000000002a6c RemoveOverRideMenu()
0496fbd4      0 000000000000378c Event 1 triggered: always triggers
0496fbd4      0 000000000000378c Marking event 1 happened
04970c0d      0 0000000000004308 Event 8 triggered: always triggers
04970c0d      0 0000000000004308 Marking event 8 happened
04970eb7      0 0000000000004560 Creating fonts from SYSTEM
04970ee1      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\AreaViewArt.png,1)  SurfaceID = 73
04970ee3      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Horizontal.png,1)  SurfaceID = 74
04970ee6      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Vertical.png,1)  SurfaceID = 75
04970ee9      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Viewport.png,1)  SurfaceID = 76
04970eea      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\cursor_Combat.png,1)  SurfaceID = 77
04970eeb      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\cursor_CombatDying.png,1)  SurfaceID = 78
04970eeb      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\cursor_CombatPetrified.png,1)  SurfaceID = 79
04970eec      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\cursor_CombatDeath.png,1)  SurfaceID = 80
04970ef3      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\combat_Dungeon.png,1)  SurfaceID = 81
04970ef5      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Vertical.png,1)  SurfaceID = 82
04970ef7      0 0000000000004560 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Horizontal.png,1)  SurfaceID = 83
04970efa      0 0000000000004560 Allocated 15200 bytes for combat terrain map
04970eff      0 0000000000004560 Indoor Combat Map: F 0,1, L 49,49
04970f0c      0 0000000000004560 Finished placing combatants on map
04970f0d      0 0000000000004560 Total combatants = 9
0497110a      0 00000000000047b8 Initiatives for round 1: 0[4] 1[4] 2[4] 3[23] 4[23] 5[23] 6[23] 7[23] 8[23] 
04972d65      0 0000000000006414 Initiatives for round 2: 1[5] 4[10] 6[9] 2[6] 0[8] 8[14] 7[16] 3[23] 5[23] 
04974769      0 0000000000007e18 AI_Script first line = \ Computer Controlled AI Script 1.0009 10/14/2014 
04974895      0 0000000000007f44 TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=1; availAttacks=1
04975014      0 00000000000086c4 TFA - Killer Frog failed to hit PC_Fighter; numberAttacks=1; availAttacks=1
04975794      0 0000000000008e44 TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=1; availAttacks=1
04975f14      0 00000000000095c4 TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=1; availAttacks=1
04976312      0 00000000000099c0 Initiatives for round 3: 7[10] 3[11] 0[7] 1[7] 6[11] 8[14] 5[16] 4[17] 2[11] 
049777b4      0 000000000000ae60 TFA - Killer Frog Approaches PC_Ranger
049777b4      0 000000000000ae60 TFA - Call script 'Guarding-CanGuardAttack(2,Y,N)'
049777b4      0 000000000000ae60 TFA - script 'Guarding-CanGuardAttack' returned "N"
049777b4      0 000000000000ae60 TFA - No Guard Attack is possible
049777b4      0 000000000000ae60 TFA - Killer Frog(7) Retreats From Killer Frog(5)
04977937      0 000000000000afe6 TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=3; availAttacks=3
04977d33      0 000000000000b3e2 TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=3; availAttacks=2
04978131      0 000000000000b7de TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=3; availAttacks=1
04979539      0 000000000000cbe8 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=1; availAttacks=1
04979f88      0 000000000000d638 TFA - Killer Frog failed to hit PC_Fighter; numberAttacks=3; availAttacks=3
0497a386      0 000000000000da34 TFA - Killer Frog failed to hit PC_Fighter; numberAttacks=3; availAttacks=2
0497a781      0 000000000000de30 TFA - Killer Frog failed to hit PC_Fighter; numberAttacks=3; availAttacks=1
0497b1d0      0 000000000000e880 TFA - Killer Frog failed to hit PC_Fighter; numberAttacks=3; availAttacks=3
0497b5cd      0 000000000000ec7c TFA - Killer Frog succeeds in hitting PC_Fighter; numberAttacks=3; availAttacks=2
0497b9c9      0 000000000000f078 TFA - Killer Frog failed to hit PC_Fighter; numberAttacks=3; availAttacks=1
0497c148      0 000000000000f7f8 TFA - Killer Frog failed to hit PC_Ranger; numberAttacks=1; availAttacks=1
0497cb99      0 0000000000010248 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
0497cf96      0 0000000000010644 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=2
0497d392      0 0000000000010a40 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
0497d78d      0 0000000000010e3c Initiatives for round 4: 5[9] 0[5] 1[5] 7[13] 8[13] 4[14] 6[13] 3[16] 2[12] 
0497dfa9      0 0000000000011652 TFA - PC_Fighter succeeds in hitting Killer Frog; numberAttacks=2; availAttacks=2
0497ead1      0 0000000000011ce2 TFA - PC_Fighter succeeds in hitting Killer Frog; numberAttacks=2; availAttacks=1
0497f75a      0 00000000000124f8 TFA - PC_Paladin succeeds in hitting Killer Frog; numberAttacks=2; availAttacks=2
049803ef      0 0000000000012cf0 TFA - PC_Paladin(1) Retreats From PC_Fighter(0)
049806a3      0 0000000000012fc0 TFA - PC_Paladin Approaches Killer Frog
049806a3      0 0000000000012fc0 TFA - Call script 'Guarding-CanGuardAttack(3,N,Y)'
049806a3      0 0000000000012fc0 TFA - script 'Guarding-CanGuardAttack' returned "N"
049806a3      0 0000000000012fc0 TFA - No Guard Attack is possible
049806a3      0 0000000000012fc0 TFA - PC_Paladin Approaches Killer Frog
049806a3      0 0000000000012fc0 TFA - Call script 'Guarding-CanGuardAttack(3,N,Y)'
049806a3      0 0000000000012fc0 TFA - script 'Guarding-CanGuardAttack' returned "N"
049806a3      0 0000000000012fc0 TFA - No Guard Attack is possible
049806a3      0 0000000000012fc0 TFA - PC_Paladin Approaches Killer Frog
049806a3      0 0000000000012fc0 TFA - Call script 'Guarding-CanGuardAttack(3,N,Y)'
049806a3      0 0000000000012fc0 TFA - script 'Guarding-CanGuardAttack' returned "N"
049806a3      0 0000000000012fc0 TFA - No Guard Attack is possible
04982952      0 0000000000015270 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
04982d5c      0 000000000001566c TFA - Killer Frog succeeds in hitting PC_Paladin; numberAttacks=3; availAttacks=2
0498314b      0 0000000000015a68 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
049847c9      0 00000000000170e8 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
04984bc6      0 00000000000174e4 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=2
04984fde      0 00000000000178e0 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
04985a11      0 0000000000018330 TFA - Killer Frog succeeds in hitting PC_Paladin; numberAttacks=3; availAttacks=3
04985e0f      0 000000000001872c TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=2
0498620a      0 0000000000018b28 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
04986607      0 0000000000018f24 Initiatives for round 5: 2[4] 4[9] 7[10] 3[13] 5[15] 1[11] 0[12] 6[16] 8[17] 
04987d93      0 000000000001a6b2 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
0498819e      0 000000000001aaae TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=2
049885a0      0 000000000001aeaa TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
0498a43f      0 000000000001cd5e TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
0498a846      0 000000000001d15a TFA - Killer Frog succeeds in hitting PC_Paladin; numberAttacks=3; availAttacks=2
0498ac38      0 000000000001d556 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
0498b687      0 000000000001dfa6 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
0498ba86      0 000000000001e3a2 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=2
0498be80      0 000000000001e79e TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
0498c27d      0 000000000001eb9a Initiatives for round 6: 1[4] 8[9] 3[10] 7[13] 6[14] 5[16] 0[12] 2[12] 4[23] 
0498d301      0 000000000001fc20 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=3
0498d700      0 000000000002001c TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=2
0498dafb      0 0000000000020418 TFA - Killer Frog failed to hit PC_Paladin; numberAttacks=3; availAttacks=1
0498e8c1      0 00000000000211ce TFA - PC_Fighter Approaches PC_Paladin
0498e8c1      0 00000000000211ce TFA - But they are friends
0498e8c1      0 00000000000211ce TFA - PC_Fighter Approaches PC_Ranger
0498e8c1      0 00000000000211ce TFA - But they are friends
0498e9f4      0 00000000000212fa TFA - PC_Fighter(0) Retreats From PC_Ranger(2)
0498ebbd      0 00000000000214bc TFA - PC_Fighter Approaches Killer Frog
0498ebbd      0 00000000000214bc TFA - Call script 'Guarding-CanGuardAttack(0,N,Y)'
0498ebbd      0 00000000000214bc TFA - script 'Guarding-CanGuardAttack' returned "N"
0498ebbd      0 00000000000214bc TFA - No Guard Attack is possible
0498ebbd      0 00000000000214bc TFA - PC_Fighter Approaches Killer Frog
0498ebbd      0 00000000000214bc TFA - Call script 'Guarding-CanGuardAttack(3,N,Y)'
0498ebbd      0 00000000000214bc TFA - script 'Guarding-CanGuardAttack' returned "N"
0498ebbd      0 00000000000214bc TFA - No Guard Attack is possible
0498ed72      0 000000000002167e TFA - PC_Fighter succeeds in hitting Killer Frog; numberAttacks=2; availAttacks=2
0498f86d      0 0000000000021cf0 TFA - PC_Fighter succeeds in hitting Killer Frog; numberAttacks=2; availAttacks=1
04990595      0 000000000002259c TFA - PC_Ranger succeeds in hitting Killer Frog; numberAttacks=2; availAttacks=2
04990ea1      0 0000000000022998 Creating fonts from SYSTEM
04990ed2      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_TanBrick.png,1)  SurfaceID = 139
04990ed9      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\door_Wood.png,1)  SurfaceID = 140
04990ee2      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_TanBrickArch.png,1)  SurfaceID = 141
04990eed      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStone.png,1)  SurfaceID = 142
04990ef7      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\door_Metal.png,1)  SurfaceID = 143
04990f00      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\overlay_Window.png,1)  SurfaceID = 144
04990f0a      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStoneArch.png,1)  SurfaceID = 145
04990f16      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStoneStairsDown.png,1)  SurfaceID = 146
04990f22      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_GreyStoneStairsUp.png,1)  SurfaceID = 147
04990f2a      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\overlay_Torch.png,1)  SurfaceID = 148
04990f33      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\overlay_Bulletin.png,1)  SurfaceID = 149
04990f3d      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_Rock.png,1)  SurfaceID = 150
04990f47      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_WoodArch.png,1)  SurfaceID = 151
04990f51      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_Barrels.png,1)  SurfaceID = 152
04990f5b      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\wall_EvergreenTree.png,1)  SurfaceID = 153
04990f60      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_IndoorStone.png,1)  SurfaceID = 154
04990f66      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_IndoorWood.png,1)  SurfaceID = 155
04990f6a      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_IndoorWood2.png,1)  SurfaceID = 156
04990f6f      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_OutdoorGrass.png,1)  SurfaceID = 157
04990f73      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_OutdoorGrassNight.png,1)  SurfaceID = 158
04990f77      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\backdrop_OutdoorStone.png,1)  SurfaceID = 159
04990f79      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\AreaViewArt.png,1)  SurfaceID = 160
04990f7b      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Horizontal.png,1)  SurfaceID = 161
04990f7d      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Vertical.png,1)  SurfaceID = 162
04990f81      0 0000000000022998 rval = 1 = Create(01de7d50,D:\projects\UAF_101\Release_101\Tutorial.design\Resources\border_Viewport.png,1)  SurfaceID = 163
049925d7      0 0000000000023a3c Loading credits screen and music
049925d7      0 0000000000023a3c Empty filename in AddSurface()
049925d7      0 0000000000023a3c:Failed to load fade-in image: ''
049925d7      0 0000000000023a3c,Credits screen failed to load
