Appendix D: Tables

Variable Tables

These tables provide equivalent values for textual data. When retrieving attributes you can use these tables to know if the value '1' means Human, Female, or any other value.

Gender Values:
0=Male, 1=Female

Class Values:
0=Fighter, 1=Cleric, 2=Ranger, 3=Paladin,
4=MagicUser, 5=Thief, 6=Druid, 7=Cleric/Fighter,
8=Cleric/Fighter/MagicUser, 9=Cleric/Ranger,
10=Cleric/MagicUser, 11=Cleric/Thief, 12=Fighter/MagicUser,
13=Fighter/Thief, 14=Figher/MagicUser/Thief,
15=MagicUser/Thief, 16=Fighter/Druid,
17=Druid/MagicUser, 18=Fighter/MagicUser/Druid

Alignment Values:
0=LawfulGood, 1=NeutralGood, 2=ChaoticGood,
3=LawfulNeutral, 4=TrueNeutral, 5=ChaoticNeutral,
6=LawfulEvil, 7=NeutralEvil, 8=ChaoticEvil

Status Values:
0=Okay, 1=Unconscious, 2=Dead,
3=Fled, 4=Petrified, 5=Gone,
6=Animated, 7=TempGone, 8=Running, 9=Dying

Undead Values:
0=NotUndead, 1=Skeleton, 2=Zombie, 3=Ghoul,
4=Shadow, 5=Wight, 6=Ghast, 7=Wraith, 8=Mummy,
9=Spectre, 10=Vampire, 11=Ghost, 12=Lich, 13=Special

Size Values:
0=Small, 1=Medium, 2=Large

Race Values:
0=Human, 1=Elf, 2=Dwarf, 3=Gnome, 4=Half-Elf, 5=Halfling


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