Auto Action

When it is decided that a combatant has the initiative and is able to perform some sort of action such as 'MOVE', 'AIM', etc. we ask the question "Is the combatant's action to be determined automatically by the Engine?" For monsters this is always true. For Player Characters it is true after the player has previously selected "AUTO". But you might want to create a spell that causes the character to temporarily or permanently be under control of the Engine. For example, a spell might cause a character to flee and the player should no longer be able to control that character while it is under the influence of the spell.
A script named "AutoAction" should return a value starting with 'F' to force the character into "Flee" mode. You should probably append an integer saying which combatant to flee. For example, "F5" would say that the combatant should flee from combatant number 5. If no integer is appended then the fleeing combatant will flee from his last attacker and, if none, then will simply guard because he knows not which way to go! If no "F" is found in the script's results, then fleeing that was previously caused by "AutoAction" will be terminated.

Parameters


none

Context


Combatant